Ted Brown

Developer BIO

One of the first graduates of the Guildhall at SMU, Ted started at Neversoft in March 2005. He was quickly put to work on GUN, doing extensive mission design, scripting, and dialog writing. After it shipped, he moved to the Tony Hawk team for Project 8. He was instrumental in moving the game series away from American Wasteland-style "tasks" and back to its roots.

After deciding to abandon LA in late 2006, he took a job at Visual Concepts in Novato, CA. He helped finish the next-gen SKU for Fantastic Four: Rise of the Silver Surfer, with expectations that future projects would not be based on bad movie IPs. However, the entire team was laid off several days before the game was released.

Ted is currently a Lead Level Designer at Buzz Monkey Software, an independent developer in Eugene, Oregon.

In 2004, he achieved minor internet fame with the Morrowind Abodes series of housing mods for Morrowind.

Websites

  • mindhook.com -- This was the website he used to try and get a job after graduating. It contains a resume, docs and writing, machinima, max objects and various levels, but it hasn't been updated since.

Games Credited
Tomb Raider: Underworld (2008), Eidos Interactive Ltd.
Fantastic Four: Rise of the Silver Surfer (2007), 2K Games
Tony Hawk's Proving Ground (2007), Activision Publishing, Inc.
Tony Hawk's Proving Ground (2007), Activision Publishing, Inc.
Tony Hawk's Project 8 (2006), Activision Publishing, Inc.
GUN (2005), Activision Publishing, Inc.
Tony Hawk's American Wasteland (2005), Activision Publishing, Inc.
Tony Hawk's American Wasteland (Collector's Edition) (2005), Activision Publishing, Inc.
 

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