|Army of Two: The 40th Day (2010)||(Additional Design Support)|
|Tomb Raider: Underworld (2008)||(Lead Level Designer)|
|Fantastic Four: Rise of the Silver Surfer (2007)||(Additional Design)|
|Tony Hawk's Proving Ground (2007)||(Additional Development by)|
|Tony Hawk's Proving Ground (2007)||(Additional Development)|
|Gun: Showdown (2006)||(Development Team)|
|Tony Hawk's Project 8 (2006)||(Development Team)|
|Gun (2005)||(Development Team)|
|Tony Hawk's American Wasteland (2005)||(Development Team)|
|Tony Hawk's American Wasteland (Collector... (2005)||(Development Team)|
One of the first graduates of the Guildhall at SMU, Ted started at Neversoft in March 2005. He was quickly put to work on GUN, doing extensive mission design, scripting, and dialog writing. After it shipped, he moved to the Tony Hawk team for Project 8. He was instrumental in moving the game series away from American Wasteland-style "tasks" and back to its roots.
After deciding to abandon LA in late 2006, he took a job at Visual Concepts in Novato, CA. He helped finish the next-gen SKU for Fantastic Four: Rise of the Silver Surfer, with expectations that future projects would not be based on bad movie IPs. However, the entire team was laid off several days before the game was released.
Ted currently wears many hats as a Designer at Buzz Monkey Software, an independent developer in Eugene, Oregon.
As lead level designer for Tomb Raider: Underworld on the Wii, he re-designed the entire Mexico chapter, and was featured in a Nintendo Power preview. When that game shipped, the Tony Hawk franchise somehow found him again, and he was contracted by Robomodo to work on the Frankfurt levels for Tony Hawk: Ride. After this, he served as the lead technical designer and audio designer for the Wii SKU in the tremendously packed final months before ship.
Coming back from a break, he re-designed and polished the mechanized boss battles in Army of Two: The 40th Day for the PSP. Next came a design doc for Facebook project at a major publisher that has not yet been announced, and a stint as a lead gameplay designer on a promising arcade sports title that saw an early end due to contractual issues with the publisher.
He is now back at work in the trenches, helping to finish Tony Hawk: Shred on all platforms.
In 2004, he achieved minor internet fame with the Morrowind Abodes series of housing mods for Morrowind.
Last updated: Jul 12, 2010