Ming Yin

Also Known As

  • Ming (Mike) Yin
  • 尹明
  • Yin Ming

Game Credits

Design

Far Cry: Instincts - Evolution (2006)   (Menus & Interfaces)
Far Cry: Instincts - Predator (2006)   (Menus & Interfaces)
Tom Clancy's Splinter Cell: Double Agent (2006)   (Interface Designers)
Tom Clancy's Splinter Cell: Chaos Theory (2005)   (Menu & Interface)
 

Art/Graphics

Assassin's Creed: Syndicate (2015)   (Level Artists)
Assassin's Creed IV: Black Flag (2013)   (Level Artists)
Assassin's Creed III (2012)   (Level Artists)
Assassin's Creed: Revelations - The Lost Archive (2012)   (Level Artists)
Assassin's Creed: Brotherhood (2011)   (Level Artists)
Assassin's Creed: Revelations (2011)   (Level Artists)
Assassin's Creed: Brotherhood (2010)   (Level Artists)
Tom Clancy's Splinter Cell: Conviction (2010)   (Level Artists)
Shaun White Snowboarding (2008)   (Level Artists)
Far Cry: Instincts (2005)   (Menus & Interfaces)
Prince of Persia: The Two Thrones (2005)   (Menu and Interface)
Tom Clancy's Ghost Recon 2: 2007: First Contact (2004)   (Graphic Designers)
Tom Clancy's Splinter Cell (2003)   (2D Artists - Lead Texture Creation )
Tom Clancy's Ghost Recon (2002)   (Graphic Design )
VIP (2001)   (Animator)
Rayman 2: The Great Escape (2000)   (Artists)
 

Support

Far Cry 3 (2012)   (Additional Support)
 


Developer Biography

Motive Studios (EA)

  • 2016-Present: Senior Environment Artist

    Ubisoft Shanghai / Ubisoft Montreal
  • 2010-2016: Senior Level Artist
  • 2006-2010: Level Artist
  • 2005-2006: Senior Menu & Interface Designer
  • 2004-2005: Menu & Interface Designer
  • 1998-2004: 3D Artist / Modeler / Level Artist

    Last updated: Mar 17, 2017