Pascal Drolet

Game Credits


Eagle Flight (2016)   (Technical Architects)
Assassin's Creed: Syndicate (2015)   (Technical Architects)
Assassin's Creed: Unity - Dead Kings (2015)   (Technical Architects)
The Mighty Quest for Epic Loot (2013)   (Flying Architects Team)
Assassin's Creed: Revelations - The Lost Archive (2012)   (Flying Architects Team)
Might & Magic: Duel of Champions (2012)   (Flying Architects Team)
ZombiU (2012)   (Technical Arhitects)
Assassin's Creed: Revelations (2011)   (Flying Architects Team)
Lost: Via Domus - The Video Game (2008)   (3D Programmers)
TMNT (2007)   (Team Lead)
TMNT (2007)   (Team Lead)
Far Cry: Instincts - Predator (2006)   (Technology Framework Team Lead Programmer)
Star Wars: Lethal Alliance (2006)   (Lead Programmer)
Tom Clancy's Rainbow Six: Vegas (2006)   (Team Lead)
Far Cry: Instincts (2005)   (Lead Programmer)
Prince of Persia: The Two Thrones (2005)   (Lead Programmer)
Tom Clancy's Splinter Cell: Chaos Theory (2005)   (Framework Programmer)


Far Cry: Primal (2016)   (Technical Architects)
Watch_Dogs 2 (2016)   (Technical Architects)
Anno 2205 (2015)   (Technical Architects)
Anno 2205: Asteroid Miner (2015)   (Technical Architects)
Assassin's Creed: Syndicate (2015)   (Technical Architects)
Might & Magic: Heroes VII (2015)   (Technical Architects)
Tom Clancy's Rainbow Six: Siege (2015)   (Technical Architects)
Assassin's Creed: Unity (2014)   (Technical Architects)
Tom Clancy's Ghost Recon: Phantoms (2014)   (Flying Architects Team)
Far Cry 3: Blood Dragon (2013)   (Flying Architects Team)
Tom Clancy's Splinter Cell: Blacklist (2013)   (Flying Architects Team)
Far Cry 3 (2012)   (Flying Architects Team)
ZombiU (2012)   (Flying Architects Team)


Assassin's Creed III: Liberation (2012)   (Flying Architects Team)
Surf's Up (2007)   (CPI)

Developer Biography

There is no biography on file for this developer.