Jean-Sylvain SormanyDeveloper BIO
Jean-Sylvain Sormany as worked for several game development companies starting in 2003 at
Artificial Mind & Movement as a game programmer on console games. He quickly became Lead AI Programmer on a ScoobyDoo licensed game (Unmasked).
In 2005, Jean-Sylvain start working as a game engine programmer at
Ubisoft on a 360 launch title: Peter Jackson King Kong, the official game of the movie. He transferred as a QA/Tool lead programmer on several FarCry sequel for console platform (XBox and Xbox 360).
In 2007, he was hired by a small company in Ottawa and became the lead programmer of a series of project done by this startup company.
In 2007, Jean-Sylvain took the chair of the Ottawa IGDA chapter.
In 2008, he started teaching Game Engine Development at Carleton University of Ottawa.
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Games CreditedFar Cry 2 (2008), Ubisoft Entertainment SA
Far Cry: Instincts - Evolution (2006), Ubisoft, Inc.
Far Cry: Instincts - Predator (2006), Ubisoft, Inc.
Peter Jackson's King Kong: The Official Game of the Movie (2005), Ubisoft Entertainment SA
Scooby-Doo! Unmasked (2005), THQ Inc.