User review spotlight: Carmageddon (DOS). Released in 1997.

John Pearson

Game Credits

Design

SkyNET (1996)   (Design)
 

Art/Graphics

ATV Offroad Fury: Blazin' Trails (2005)   (Senior Artist)
Lizzie McGuire 3: Homecoming Havoc (2005)   (Lead Artist)
NHRA Championship Drag Racing (2005)   (Art)
Underworld: The Eternal War (2004)   (Art)
Hercules: The Legendary Journeys (2000)   (Animation)
Disney presents Ariel's Story Studio (1999)   (Animators)
Disney's Story Studio: Disney's Mulan (1999)   (Animators)
Winnie the Pooh and Tigger Too (1999)   (Animators)
Disney's Adventures in Typing with Timon and ... (1998)   (Animation)
Disney's Hades Challenge (1998)   (Animators)
Disney's The Lion King II Simba's Pride:... (1998)   (Animators)
The Elder Scrolls Adventures: Redguard (1998)   (Lead Artist)
Disney's Hercules (1997)   (Animators)
Nightmare Ned (1997)   (Animators)
SkyNET (1996)   (Graphics / Artwork)
 

Video/Cinematics

Disney's Math Quest with Aladdin (1998)   (Animators)
 

Audio

The Simpsons Game (2007)   (Trumpets)
 

Thanks

Roadsters (1999)   (Special thanks to)
 

Other

FA Manager (1999)   (Database Editor)
 


Developer Biography

John Pearson started his career in 1995 as a digital artist and animator for Bethesda Softworks in Rockville, Maryland.

After three years and having worked on four shipped titles including, 'The Elder Scrolls Adventures: Redguard', John left his position as Lead Artist and Animator and moved to Los Angeles, California.

Since moving to Los Angeles in 1998, John has worked for various studios including Heavy Iron Studios, primarily as a Lead or Senior Environment Artist. He's shipped over 10 titles since 1998 including Disney Pixar's Up and Sponge Bob: Truth or Square.

John currently holds a position as Art Director for Spark Studios in Culver City, California, working on Social Games for Facebook and iPhone.

Last updated: Mar 21, 2010