|Tornado (1993)||(Design Team)|
|Mosby's Confederacy (2008)||(Programming)|
|SimCity Societies: Destinations (2008)||(Programmers)|
|SimCity Societies (2007)||(Programmers)|
|Caesar IV (2006)||(Programmers)|
|Immortal Cities: Children of the Nile (2004)||(Programmers)|
|The Golf Pro 2 (1998)||(Software Development)|
|The Rise & Rule of Ancient Empires (1996)||(Programmers)|
|High Seas Trader (1995)||(Amiga Programming)|
|Lords of the Realm (1994)||(Amiga Programming)|
|Hinterland: Orc Lords (2008)||(Gnoll Tamer)|
Tony is also a veteran when it comes to computers. Inspired by games like Space Invaders, Lunar Lander and Asteroids, he got his first computer 21 years ago as a Christmas present (the UK equivalent of the Timex TS1000) and taught himself how to program, first in BASIC, then in machine code (before the days of assemblers).
Tony has never been far from the games industry, working on a wide variety of different things from video card tools and drivers for Windows, video slot machines and numerous 2D and 3D games, including 2 3D golf games, a flight simulator (about 10 years ago) and strategy games during his stint at Impressions, including Lords of the Realm for the Amiga and Rise & Rule of Ancient Empires.
Source: Tilted mill company page.
Last updated: Feb 06, 2005