User review spotlight: Ultima IV: Quest of the Avatar (DOS)

Koji Igarashi

Also Known As

  • 五十嵐孝司
  • IGA
  • K. IGA

Game Credits

Production

Castlevania: Harmony of Despair (2010)   (Producer)
Castlevania Judgment (2008)   (Producer)
Castlevania: Order of Ecclesia (2008)   (Producer)
Castlevania: The Dracula X Chronicles (2007)   (Producer)
Castlevania: Double Pack (2006)   (Producer)
Castlevania: Portrait of Ruin (2006)   (Producer)
Castlevania: Curse of Darkness (2005)   (Written and Produced by)
Castlevania: Dawn of Sorrow (2005)   (Producer)
Nano Breaker (2005)   (Produced by)
Castlevania: Aria of Sorrow (2003)   (Producer)
Castlevania: Lament of Innocence (2003)   (Producer)
Castlevania: Harmony of Dissonance (2002)   (Produced by)
Castlevania Chronicles (1993)   (Producer)
 

Design

Castlevania: Portrait of Ruin (2006)   (Scenario)
Castlevania: Dawn of Sorrow (2005)   (Scenario)
Castlevania: Aria of Sorrow (2003)   (Scenario Writer)
Castlevania: Harmony of Dissonance (2002)   (Scenario design)
Castlevania: Symphony of the Night (1997)   (Scenario Writers)
 

Programming/Engineering

Castlevania: Symphony of the Night (1997)   (Programmers)
International Superstar Soccer (1994)   (Programmers)
Detana!! TwinBee (1991)   (Programer)
Gradius II (1988)   (Game Programmer)
 

Writers

Castlevania: Double Pack (2006)   (Scenario Writer)
Tokimeki Memorial (1994)   (Scenario (シナリオ))
 

Thanks

Contra ReBirth (2009)   (Special Thanks)
beatmania IIDX 13: DistorteD (2007)   (Special Thanks To)
The Sword of Etheria (2005)   (Special Thanks)
Castlevania: Lament of Innocence (2003)   (Special Thanks)
Castlevania: Symphony of the Night (1997)   (Special thanks to)
Castlevania: Rondo of Blood (1993)   (Special Thanks )
Teenage Mutant Ninja Turtles (1989)   (Special Thanks - VMC)
 

Other

Castlevania: Symphony of the Night (1997)   (Assistant Director)
 


Developer Biography

Koji Igarashi, also known as IGA, works at Konami and is now the frontman for the Castlevania Series. He joined Konami right after graduating from college. He passed their application exam, but didn't have enough university credits to work there full-time, so he stayed on for another year of school, working at Konami in a part-time capacity. After that, he became a full-time Konami employee in 1990. He first worked as a programmer, on a simulation game under the education software department, but that title was ultimately never released. His first real product that came to market was Detana!! Twinbee for the PC Engine.

In addition to serving as the producer on the PSX Chronicles port, the PS2 Lament of Innocence and Curse of Darkness games, and the GBA games Harmony of Dissonance and Aria of Sorrow, he was also the Assistant Director, Scenario Writer, and a Programmer for Symphony of the Night (his first Castlevania title). He also got a "Special Thanks" at the end of PC Engine Dracula X. He also worked on several shooters, dating sims (Tokimeki Memorial), and his action/adventure experiment Nano Breaker. He asked for a transfer to the Castlevania team after working on the dating sim, as he didn't have any ideas for a sequel.

In 2002, he removed several games from the Castlevania timeline for consistency, including Castlevania Legends, Castlevania 64, Castlevania: Legacy of Darkness, and Castlevania: Circle of the Moon.

He is always called IGA at Konami Computer Entertainment Tokyo, hence the nickname in the credits.

Last updated: Feb 26, 2006