Charles Bloomer
aka:
Charlie Bloomer
Moby ID: 205213
Credited on 14 games
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Wasteland 3 (2020, Windows Apps) | Lead Artist |
Torment: Tides of Numenera (2017, Windows) | Art Direction |
Wasteland 2: Director's Cut (Limited Edition) (2017, Linux) | Visual Effects |
Wasteland 2: Director's Cut (2015, PlayStation 4) | Visual Effects |
Wasteland 2 (2014, Windows) | Visual Effects |
PlayStation All-Stars Battle Royale (2012, PlayStation 3) | SuperBot Entertainment |
G.I. Joe: The Rise of Cobra (2009, Xbox 360) | Visual Effects Director |
The Golden Compass (2007, Windows) | Visual Effects Director |
The Matrix: Path of Neo (2005, Xbox) | Visual FX Director |
Terminator 3: Rise of the Machines (2003, PlayStation 2) | Additional Special Effects Direction |
Enter the Matrix (2003, Windows) | Artists |
Sacrifice (2000, Windows) | Spell FX Artist |
R/C Stunt Copter (1999, PlayStation) | Project Lead |
Grand Slam (1997, PlayStation) | Lead Artist |
[ full credits ]
Frequent Collaborators
People- 9 games with Jonathan P. Gwyn
- 7 games with Brian Fargo
- 7 games with Matthew Findley
- 7 games with Manjit Jhita
- 6 games with Stuart Roch
- 6 games with David Msika
- 6 games with Michael Saxs Persson
- 5 games with Aaron Meyers
- 5 games with Marc Graue
- 5 games with Nikke Lindner
Companies
- 6 games with Shiny Entertainment, Inc.
- 5 games with inXile Entertainment, Inc.
- 4 games with Unity Technologies ApS
- 4 games with Valve Corporation
- 3 games with Liquid Development, LLC
- 3 games with Atari Europe S.A.S.U.
- 3 games with Atari, Inc.
- 3 games with Pasadena Jones Productions
- 3 games with BANDAI NAMCO Entertainment...
- 3 games with Bandai Namco Entertainment UK Ltd.
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