How do you play retro games?

Eric Pierce

Game Credits

Art/Graphics

Call of Duty: Modern Warfare 2 (2009)   (Technical Animation Lead)
007: Quantum of Solace (2008)   (Additional Art)
Call of Duty 4: Modern Warfare (2007)   (Technical Animation Lead)
Call of Duty 2: Game of the Year Edition (2006)   (Technical Animation)
Call of Duty 2 (2005)   (Technical Animation)
Call of Duty 2 (Collector's Edition) (2005)   (Technical Animation)
 

Video/Cinematics

Call of Duty 2 (2005)   (Models)
Call of Duty 2 (Collector's Edition) (2005)   (Models)
 

Thanks

Call of Duty: World at War (2008)   (Special Thanks)
 

Other

Call of Duty: MW3 (2011)   (Designed and Developed by Infinity Ward and Sledgehammer Games)
Call of Duty 2: Game of the Year Edition (2006)   (Models)
 


Developer Biography

Eric Pierce attended the Academy of Art University and graduated with a BA in Computer Animation in 2004. Previously he attended Wentworth Institute of Technology studying industrial design engineering with a minor in computer science, where he received an AS in Industrial Design. He joined Infinity Ward late 2004 as a technical animator. His past experiences include modeling, rigging and animation for WildBrain; set-up, animation and conversion for all characters in Ruin Hunters and numerous other projects. Eric enjoys video games, scripting/coding, drawing, and anything involved with animation.

Last updated: Feb 04, 2006