Richard Smith

Developer BIO

Richard A. Smith is a Lead Programmer at Kuju Entertainment's London studio. His previous roles include leading the multiplayer programming teams on Call of Duty: Finest Hour and Call of Duty 2: Big Red One, and programming the car physics on EA's F1 Championship Season 2000 and F1 2001. He has a first-class degree in Engineering Science from Oxford University, and is currently studying part-time for an MBA from Warwick University.

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Games Credited
BWii: Battalion Wars 2 (2007), Nintendo of Canada Ltd.
Call of Duty 2: Big Red One (2005), Activision Publishing, Inc.
Call of Duty 2: Big Red One (Collector's Edition) (2005), Activision Publishing, Inc.
Call of Duty: Finest Hour (2004), Activision Publishing, Inc.
Battle Engine Aquila (2003), Atari, Inc.
Largo Winch .// Commando SAR (2002), Ubi Soft Entertainment Software
F1 2001 (2001), Electronic Arts, Inc.
Quake III: Revolution (2001), Electronic Arts, Inc.
 

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