Tecmo, initially a supplier of cleaning equipment and now best known for Ninja Gaiden and Dead or Alive, was founded on this day in 1967!

Stieg Hedlund

Game Credits

Design

Gods & Heroes: Rome Rising (2011)   (Design / Story Leads)
Diablo II (2000)   (Design)
Diablo II (Collector's Edition) (2000)   (Design)
Celtic Tales: Balor of the Evil Eye (1995)   (Designer)
The Ooze (1995)   (Design)
 

Writers

Diablo II (2000)   (Story and Dialog)
Diablo II (Collector's Edition) (2000)   (Story and Dialog)
 

Art/Graphics

Die Hard Arcade (1996)   (Model Artist)
NFL '97 (1996)   (Art Staff)
The Ooze (1995)   (Artists)
 

Creative Services

Diablo II (2000)   (Voice Casting)
 

Thanks

Fat Princess (2009)   (Special Thanks)
Diablo II (Collector's Edition) (2000)   (Thanks)
Diablo (1996)   (Thanks To)
 

Other

Diablo II (2000)   (Cinematic Strike Team)
Diablo II (Collector's Edition) (2000)   (Voice Casting)
 


Developer Biography

With a lifelong interest in games and visual storytelling, Stieg Hedlund became a professional designer of pen-and-paper role-playing games in his teens before beginning a career in interactive entertainment in 1987. Since then he has designed games of nearly every genre for a wide variety of computers, consoles, and arcade machines. He has successfully adapted to many diverse game development and production styles in environments ranging from small and entrepreneurial studios to some of the biggest publishers in the business, including working extensively in Japan.

The list of companies he has worked for include such names as Blizzard, Konami, SEGA, Red Storm Entertainment and Electronic Arts.

In addition to being a designer of Diablo II, which has sold over fifteen million copies worldwide and, he also worked on Blizzard’s other popular games such as Diablo, StarCraft, and the Diablo II Expansion Pack, the acclaimed arcade action game Die Hard Arcade, a Lord of the Rings-based action game, and a 3D Sonic the Hedgehog game, among many others. All told, he has shipped more than thirty games.

As the Chief Creative Officer for Turpitude Design - his independent design firm - Stieg oversees the team of game designers and producers working on the company’s projects.

Last updated: Jun 10, 2012