|Diablo II: Lord of Destruction (2001)||(Project Lead)|
|Hellgate: London (2007)||(The Originators of Hellgate London)|
|The Sims 3 (2009)||(Additional Engineering)|
|Hellgate: London (2007)||(Programming Leads)|
|Diablo II (2000)||(Programmers)|
|Diablo II (Collector's Edition) (2000)||(Programmers)|
|Advent Rising (2005)||(Animation)|
|Advent Rising (2005)||(Cinematics)|
|Warcraft III: Reign of Chaos (Collector's Edi... (2002)||(Additional Game Review)|
|Diablo III (2012)||(The Diablo III Team would like to give special thanks to those who worked on the game in its early years at Blizzard North)|
|The Sims 3: World Adventures (2009)||(Special Thanks)|
|Warcraft III: Reign of Chaos (2002)||(Additional Game Review)|
|Diablo II: Lord of Destruction (2001)||(Strike Team)|
Tyler Thompson is a veteran of the gaming industry whose work on the Diablo series included programming and technical design on random level generation, player and monster skills, collision and pathing, client/server synchronization, monster AI, level layout tools, content creation tools, quests and the creation and implementation of special effects.
Tyler was a Programmer on Diablo II and moved into the Project Lead position for Diablo II: Lord of Destruction. He commonly worked with teams of programmers and organized the implementation and integration of both art and programming content into the game. Tyler also worked on the design of several projects in the areas of player skills, monster behavior and quest design as well as serving on the project oversight teams for Warcraft III and World of Warcraft. He left Blizzard in 2003 to join Flagship Studios with some other former Blizzard employees.
Last updated: Feb 28, 2006