|Marvel Heroes (2013)||(Creative Director)|
|Torchlight (2009)||(Designed by Runic Games)|
|Hellgate: London (2007)||(The Originators of Hellgate London)|
|Marvel Heroes (2013)||(Senior Server & Systems Engineering)|
|Hellgate: London (2007)||(Programming Leads)|
|Diablo II: Lord of Destruction (2001)||(Programmers)|
|Army Men: Air Tactics (2000)||(Lead Programmer)|
|Diablo II (2000)||(Programmers)|
|Diablo II (Collector's Edition) (2000)||(Battle.net & Realm Programming)|
|Army Men II (1999)||(Lead Programmer:)|
|Army Men (1998)||(Engineering)|
|Hellgate: London (2007)||(Server Architecture)|
|Diablo III (2012)||(The Diablo III Team would like to give special thanks to those who worked on the game in its early years at Blizzard North)|
Peter Hu has worked for many years in the gaming industry, has served as a main Programmer on the latest releases in the Diablo franchise, and was most recently Lead Programmer on the highly anticipated 1.10 patch for Diablo II. His work on the Diablo series of games included programming and technical design on random level generation, player and monster skills, item randomization and powers, client/server data streaming, monster AI, quest logic, special effects and overall playability and balance.
Peter was a Programmer on both Diablo II and Diablo II: Lord of Destruction and moved into creating ongoing content for the franchise, as well as providing design and programming insights for upcoming projects. He commonly worked with programmers across various aspects of the project and organized the implementation and integration of new content into the game.
Prior to joining Blizzard North, Peter served as a Lead Programmer on several projects at 3DO. In 2003, he left Blizzard to join the newly-formed Flagship Studios with some other ex-Blizzard employees.
Last updated: Feb 28, 2006