Andrew Aye

Game Credits

Design

Call of Duty: Ghosts (2013)   (Designed and Developed by Infinity Ward, Neversoft and Raven Software)
 

Programming/Engineering

Quantum Break (2016)   (Additional Engineering)
ReCore (2016)   (Principal Graphics Software Engineer)
Dungeon Siege III (2011)   (Additional Programming)
Alpha Protocol (2010)   (Core Technology Group Lead)
Kinect Adventures! (2010)   (Programming)
Neverwinter Nights 2 (2006)   (Programming)
Spy Hunter: Nowhere to Run (2006)   (Programming)
Æon Flux (2005)   (Core Engine Programming)
BloodRayne 2 (2004)   (Programmers)
 

Thanks

Neverwinter Nights 2: Storm of Zehir (2008)   (Special Thanks)
 

Other

Call of Duty: Ghosts (2013)   (Designed and Developed by Infinity Ward, Neversoft and Raven Software)
Call of Duty: MW3 (2011)   (Designed and Developed by Infinity Ward and Sledgehammer Games)
 


Developer Biography

Started working in 2000:

Sunstorm Interactive: Internal Engine, Airport Tycoon II Terminal Reality: Bloodrayne 2, Aeon Flux Obsidian Entertainment: Neverwinter Nights 2

Work primarily in engine/technology with concentrations in physics and collision.

Last updated: Oct 16, 2006