How much time do you spend in each single session when you play games?

Andrew Aye

Game Credits

Design

Call of Duty: Ghosts (2013)   (Designed and Developed by Infinity Ward, Neversoft and Raven Software)
 

Programming/Engineering

Dungeon Siege III (2011)   (Additional Programming)
Alpha Protocol (2010)   (CTG Lead)
Kinect Adventures! (2010)   (Programming)
Neverwinter Nights 2: Gold (2008)   (Programming)
Neverwinter Nights 2 (2006)   (Programming)
SpyHunter: Nowhere to Run (2006)   (Programming)
Æon Flux (2005)   (Core Engine Programming)
BloodRayne 2 (2004)   (Programmers)
 

Thanks

Neverwinter Nights 2: Storm of Zehir (2008)   (Special Thanks)
 

Other

Call of Duty: Ghosts (2013)   (Designed and Developed by Infinity Ward, Neversoft and Raven Software)
Call of Duty: MW3 (2011)   (Designed and Developed by Infinity Ward and Sledgehammer Games)
 


Developer Biography

Started working in 2000:

Sunstorm Interactive: Internal Engine, Airport Tycoon II Terminal Reality: Bloodrayne 2, Aeon Flux Obsidian Entertainment: Neverwinter Nights 2

Work primarily in engine/technology with concentrations in physics and collision.

Last updated: Oct 16, 2006