|Open Season (2006)||(Creative Direction Committee)|
|Far Cry: Primal (2016)||(Gameplay Team Lead)|
|Tom Clancy's Splinter Cell: Blacklist (2013)||(Technical Architect)|
|Tom Clancy's Splinter Cell: Conviction (2010)||(PC Programmers)|
|James Cameron's Avatar: The Game (2009)||(Team Lead Programmers)|
|Open Season (2006)||(Lead Gameplay Programmer)|
|Tom Clancy's Rainbow Six: Vegas (2006)||(Additional Programming)|
|Tom Clancy's Rainbow Six 3: Athena Sword (2004)||(Programmers)|
|Tom Clancy's Rainbow Six 3: Black Arrow (2004)||(Programmers)|
Born in Quebec (Canada), Olivier Rouleau completed a master degree in computer science earning a high end scholarship from the Natural Sciences and Engineering Research Council of Canada. His track record also includes multiple awards in the fields of mathematics and politics. Throughout the years, he has avidly enjoyed role playing games and board/war games, often getting involved with local ventures & international companies to organize events of this nature.
His first involvement in the videogame industry dates back to 1999 (cf. non-credited work). He joined Ubisoft Montreal in 2003 where he was deemed “person most useful to his team” roughly 6 months after his arrival. At the beginning of 2006, he was still at Ubisoft Montreal, working as Team Lead of an AI/Gameplay programming team.
His current interests are geared toward game design, gameplay centric systems & AI programming.
Work non-credited on MobyGames so far:
- 1999 - AI Engineering on “The Insider” (never published), Dramaera / Invisio / Canal+, Annecy, France
- 2003 - Software Engineering on Rainbow Six 3: Raven Shield (Live / Patch Team), Ubisoft Montreal, Canada
- 2004 - Analysis & Consulting on Splinter Cell: Chaos Theory, Ubisoft Montreal, Canada
- 2005 - Network & UI programming Brothers in Arms: Road to Hill 30, Gearbox, Dallas, USA
Last updated: Mar 30, 2006