Ian FrazierDeveloper BIO
Ian S. Frazier’s career in computer games began in college, at Purdue University, when he embarked on a project to re-create the RPG classic, Ultima V. Over the next five years, project
"Lazarus" took on a life of its own, as Ian led an international group of Ultima enthusiasts to create a highly successful mod project. Boasting a vast amount of new art, added content, and a score performed by a live orchestra, this Dungeon Siege mod received many thousands of downloads and plenty of praise from the pro gaming press.
Ian has worked at
Iron Lore Entertainment as both a Content and Gameplay Designer on
Titan Quest and a Gameplay Designer on
Titan Quest: Immortal Throne. Most recently, he assumed the role of project lead on
Dawn of War: Soulstorm, taking responsibility for both the design and production of the project.
Ian now works as a Senior Game Designer with
Big Huge Games, helping to develop their exciting new multiplatform RPG.
Websites
Games CreditedWarhammer 40,000: Dawn of War - Soulstorm (2008), THQ Inc.
Titan Quest: Immortal Throne (2007), Buka Entertainment
Titan Quest (2006), THQ Inc.