Ian Frazier

Game Credits

Production

Warhammer 40,000: Dawn of War - Soulstorm (2008)   (Producer & Lead Designer)
 

Design

Mass Effect: Andromeda (2017)   (Lead Designer)
Kingdoms of Amalur: Reckoning (2012)   (Lead Designer)
Titan Quest: Immortal Throne (2007)   (Design)
Titan Quest (2006)   (Design)
 

Quality Assurance

DomiNations (2015)   (Beta Testers)
 


Developer Biography

Ian S. Frazier’s career in computer games began in college, at Purdue University, when he embarked on a project to re-create the RPG classic, Ultima V. Over the next five years, project "Lazarus" took on a life of its own, as Ian led an international group of Ultima enthusiasts to create a highly successful mod project. Boasting a vast amount of new art, added content, and a score performed by a live orchestra, this Dungeon Siege mod received many thousands of downloads and plenty of praise from the pro gaming press.

Ian has worked at Iron Lore Entertainment as both a Content and Gameplay Designer on Titan Quest and a Gameplay Designer on Titan Quest: Immortal Throne. Most recently, he assumed the role of project lead on Dawn of War: Soulstorm, taking responsibility for both the design and production of the project.

Ian served as Lead Designer on Kingdoms of Amalur: Reckoning at Big Huge Games, and is currently Lead Designer on the next entry in the Mass Effect series at BioWare.

Last updated: Aug 17, 2014