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Ian Frazier

Game Credits

Production

Warhammer 40,000: Dawn of War - Soulstorm (2008)   (Producer & Lead Designer)
 

Design

Kingdoms of Amalur: Reckoning (2012)   (Lead Designer)
Titan Quest: Immortal Throne (2007)   (Design)
Titan Quest (2006)   (Design)
 


Developer Biography

Ian S. Frazier’s career in computer games began in college, at Purdue University, when he embarked on a project to re-create the RPG classic, Ultima V. Over the next five years, project "Lazarus" took on a life of its own, as Ian led an international group of Ultima enthusiasts to create a highly successful mod project. Boasting a vast amount of new art, added content, and a score performed by a live orchestra, this Dungeon Siege mod received many thousands of downloads and plenty of praise from the pro gaming press.

Ian has worked at Iron Lore Entertainment as both a Content and Gameplay Designer on Titan Quest and a Gameplay Designer on Titan Quest: Immortal Throne. Most recently, he assumed the role of project lead on Dawn of War: Soulstorm, taking responsibility for both the design and production of the project.

Ian served as Lead Designer on Kingdoms of Amalur: Reckoning at Big Huge Games, and is currently Lead Designer on the next entry in the Mass Effect series at BioWare.

Last updated: Aug 17, 2014