Ian Frazier

Developer BIO

Ian S. Frazier’s career in computer games began in college, at Purdue University, when he embarked on a project to re-create the RPG classic, Ultima V. Over the next five years, project "Lazarus" took on a life of its own, as Ian led an international group of Ultima enthusiasts to create a highly successful mod project. Boasting a vast amount of new art, added content, and a score performed by a live orchestra, this Dungeon Siege mod received many thousands of downloads and plenty of praise from the pro gaming press.

Ian has worked at Iron Lore Entertainment as both a Content and Gameplay Designer on Titan Quest and a Gameplay Designer on Titan Quest: Immortal Throne. Most recently, he assumed the role of project lead on Dawn of War: Soulstorm, taking responsibility for both the design and production of the project.

Ian now works as a Senior Game Designer with Big Huge Games, helping to develop their exciting new multiplatform RPG.

Websites


Games Credited
Warhammer 40,000: Dawn of War - Soulstorm (2008), THQ Inc.
Titan Quest: Immortal Throne (2007), Buka Entertainment
Titan Quest (2006), THQ Inc.
 

Errors and omissions on this page may be reported to the MobyGames approvers.

MobyGames™ Copyright © 1999-2009, MobyGames.
All rights reserved. Do not duplicate or redistribute in any form.
moby sites | about us | advertise | disclaimer | privacy statement | become an approver | RSS