Ian S. Frazier’s career in computer games began in college, at Purdue University, when he embarked on a project to re-create the RPG classic, Ultima V. Over the next five years, project "Lazarus"
took on a life of its own, as Ian led an international group of Ultima enthusiasts to create a highly successful mod project. Boasting a vast amount of new art, added content, and a score performed by a live orchestra, this Dungeon Siege mod received many thousands of downloads and plenty of praise from the pro gaming press.
Ian has worked at Iron Lore Entertainment
as both a Content and Gameplay Designer on Titan Quest
and a Gameplay Designer on Titan Quest: Immortal Throne
. Most recently, he assumed the role of project lead on Dawn of War: Soulstorm
, taking responsibility for both the design and production of the project.
Ian most recently served as Lead Designer on Kingdoms of Amalur: Reckoning at Big Huge Games