Michael Abrash

Developer BIO

From: Mike Abrash
To: "'trixter@oldskool.org'"
Subject: RE: Info on your CGA games?
Date: Tue, 9 Mar 1999 11:05:45 -0800


Hm, let's see... my bio...

My first game was an arcade-style game for the Vector Graphics VIP CP/M system, using 160x72 block graphics, written in FORTRAN and assembly language. Only about 12 people ever played it. My first commercial game was "Space Strike," for the IBM PC, in 1982. It was followed in quick succession by "Snack Attack II" (coauthored with Dan Illowsky, who also wrote the original hit for the Apple II), "Cosmic Crusader," and "Big Top." At that point, I realized I couldn't make a living doing PC games, so I took a 12-year break from games before going to Id Software and working on "Quake."

Websites

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Games Credited
Serious Sam II (2005), 2K Games
Cel Damage (2002), Electronic Arts, Inc.
Serious Sam: The First Encounter (2001), Gathering
Half-Life (Platinum) (2000), Sierra On-Line, Inc.
Microsoft Flight Simulator 2000 (2000), Microsoft Game Studios
Motocross Madness 2 (2000), Microsoft Game Studios
Half-Life (Game of the Year Edition) (1999), Sierra On-Line, Inc.
Half-Life (1998), Sierra On-Line, Inc.
DOOM 64 (1997), Midway Games, Inc.
Quake Mission Pack No 1: Scourge of Armagon (1997), id Software, Inc.
Quake Mission Pack No 2: Dissolution of Eternity (1997), id Software, Inc.
Final DOOM (1996), Atari, Inc.
Hexen: Beyond Heretic (1996), GT Interactive Software Corp.
Quake (1996), id Software, Inc.
DOOM (1995), Williams Entertainment Inc.
The Ultimate DOOM (1995), GT Interactive Software Corp.
DOOM (1993), id Software, Inc.
Big Top (1983), Funtastic, Inc.
Cosmic Crusader (1982), Funtastic, Inc.
Snack Attack II (1982), Funtastic, Inc.
Space Strike (1982), Datamost, Inc.
 

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