Developer BIOMichael Abrash is a video game programmer and technical writer. The first game he programmed was an arcade-style game for the Vector Graphics VIP CP/M system, using 160x72 block graphics, written in FORTRAN and assembly language. His first commercial game was Space Strike (1982). He went on to program several games with Dan Illowsky.
Abrash took a 12-year-long break from game programming, during which he worked on graphics and assembly code for Windows NT 3.1. He returned to game industry to work on Quake (1996). He is also the author of the book Zen of Assembly Language (1990).
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- Counter-Strike: Global Offensive (2012), Valve Corporation
- Portal 2 (2011), Valve Corporation
- Serious Sam II (2005), 2K Games, Inc.
- Cel Damage (2002), Electronic Arts, Inc.
- Serious Sam: The First Encounter (2001), Gathering of Developers, Inc., Take-Two Interactive Software, Inc.
- Half-Life: Platinum (2000), Sierra On-Line, Inc.
- Microsoft Flight Simulator 2000 (2000), Microsoft Corporation
- Motocross Madness 2 (2000), Microsoft Corporation
- Half-Life (Game of the Year Edition) (1999), Sierra On-Line, Inc.
- Quake: The Offering (1999), id Software, Inc.
- Half-Life (1998), Sierra On-Line, Inc.
- DOOM 64 (1997), Midway Games, Inc.
- Quake Mission Pack No 1: Scourge of Armagon (1997), id Software, Inc.
- Quake Mission Pack No. 2: Dissolution of Eternity (1997), id Software, Inc.
- Final DOOM (1996), Atari, Inc.
- Hexen: Beyond Heretic (1996), GT Interactive Software Corp.
- Quake (1996), id Software, Inc.
- DOOM (1995), Williams Entertainment Inc.
- The Ultimate DOOM (1995), GT Interactive Software Corp.
- DOOM (1993), id Software, Inc.
- StarMines II: Planet of the Mines (1992),
- Big Top (1983), Funtastic, Inc.
- Cosmic Crusader (1982), Funtastic, Inc.
- Snack Attack II (1982), Funtastic, Inc.
- Space Strike (1982), Datamost, Inc.