Daniel Gagné

Game Credits


For Honor (2017)   (Programmers in Montreal)
Tom Clancy's Ghost Recon: Wildlands (2017)   (Programmers in Montreal)
Steep (2016)   (Programmers in Montreal)
Trials of the Blood Dragon (2016)   (Programmers in Montreal)
Watch_Dogs 2 (2016)   (Programmers in Montreal)
Anno 2205 (2015)   (Programmers in Montreal)
Assassin's Creed: Syndicate (2015)   (Programmers in Montreal)
Might & Magic: Heroes VII (2015)   (Programmers in Montreal)
Tom Clancy's Rainbow Six: Siege (2015)   (Programmers in Montreal)


Quake: Champions (Early Access Edition) (2017)   (Senior UI Artists)
DOOM (2016)   (UI Artist)
Child of Light (2014)   (Artists & Illustrators)
Far Cry 3 (2012)   (Menu & Interface Graphic Designers)

Quality Assurance

007: Legends (2012)   (QA Testers)
Skylanders Giants (2012)   (QA Testers (Dayshift))


Keepsake (2005)   (Web Developer)


Dead Space 2 (2011)   (Special Thanks)

Developer Biography

There is no biography on file for this developer.