Also Known As
- Michael Moore
|Deus Ex: Breach (2017)||(Gameplay Animators)|
|Deus Ex: Mankind Divided (2016)||(Gameplay Animators)|
|Deus Ex: Mankind Divided (Day One Edition) (2016)||(Group Lead Animator)|
|Company of Heroes 2 (2013)||(Senior Artists)|
|Warhammer 40,000: Dawn of War II - Retribution (2011)||(Art Director)|
|Warhammer 40,000: Space Marine (2011)||(Senior Technical Animators)|
|Warhammer 40,000: Dawn of War II - Chaos Rising (2010)||(Lead Animator)|
|Warhammer 40,000: Dawn of War II (2009)||(Senior Animators)|
|Company of Heroes: Opposing Fronts (2007)||(Animator)|
|The Outfit (2006)||(Art)|
|Warhammer 40,000: Dawn of War - Dark Crusade (2006)||(Animators)|
|Warhammer 40,000: Dawn of War - Game of the Year (2005)||(Animators)|
|Warhammer 40,000: Dawn of War (2004)||(Animators)|
|CSI: Crime Scene Investigation (2003)||(3D Environments)|
Michael James Moore has been a 3D Animator & Artist active in the gaming industry since 2002. Before that, he graduated from 3 years of animation training at Capilano College, in both traditional and digital animation & 3D modelling. First job was at Radical Entertainment on the 369 Interactive team - the first game of the CSI series. On that project he modelled a number of backgrounds (not textured, that was assigned to another person down the assembly line), and assisted with the character animation during crunch time.
After the project ended the team was scaled back, which lead to the opportunity to work for Relic Entertainment, on the exciting Warhammer 40,000: Dawn of War RTS, first as a character modeller, then as a character animator.
Following that game was a period on Company of Heroes RTS, then The Outfit, a 3rd Person Shooter for the Xbox 360, and now on the second Dawn of War expansion pack.
Last updated: Mar 09, 2006