Rick RaymoDeveloper BIO
Raymo has produced and contributed creatively to over 30 titles to date. He has been credited on a large number of
Duke Nukem 3D projects,
Blood,
Shadow Warrior,
Death Rally and
Max Payne.
Along the way he has worked with such companies as
I.D.G.,
GT Interactive, GameSpy,
Red Jade,
Interactive Studio Management and
Hudson Soft.
In March 2007, he joined
Saber Interactive as Director of Game Content, working both in the New Jersey headquarters as well as in Saber’s production studio in St. Petersburg, Russia.
Prior to joining Saber, Rick worked as Production Exec for HBO Interactive Entertainment, where he spearheaded their efforts to create interactive properties out of internal licenses.
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Games CreditedTimeShift (2007), Sierra Entertainment, Inc.
The Sopranos: Road to Respect (2006), THQ Inc.
Will Rock (2003), Ubi Soft Entertainment Software
Max Payne (2001), Gathering
Laser Arena (2000), ValuSoft, Inc.
Duke Nukem (1999), GT Interactive Software Corp.
Duke Nukem: Zero Hour (1999), GT Interactive Software Corp.
World War II GI (1999), GT Interactive Software Corp.
Blood II: The Chosen (1998), GT Interactive Software Corp.
Duke Nukem: Time to Kill (1998), GT Interactive Software Corp.
NAM (1998), GT Interactive Software Corp.
Balls of Steel (1997), GT Interactive Software Corp.
Blood (1997), GT Interactive Software Corp.
Blood Plasma Pak (1997), GT Interactive Software Corp.
Duke Nukem 3D (1997), GT Interactive Software Corp.
Duke Nukem 64 (1997), GT Interactive Software Corp.
Shadow Warrior (1997), GT Interactive Software Corp.
Death Rally (1996), Apogee Software, Ltd., GT Interactive Software Corp.
Vikings: The Strategy of Ultimate Conquest (1996), GT Interactive Software Corp.
Williams Arcade Classics (1995), Williams Entertainment Inc.