What is your position on crowd funded games? (e.g., Kickstarter, Early Access on Steam)

Rick Raymo

Game Credits

Production

The Sopranos: Road to Respect (2006)   (Production Executive)
Duke Nukem: Zer:0 H:0ur (1999)   (Senior Producer)
Blood II: The Chosen (1998)   (Producer)
Balls of Steel (1997)   (Producer - GT Interactive)
Blood (1997)   (Producer)
Blood: Plasma Pak (1997)   (GTI Producer)
Duke Nukem 64 (1997)   (Producer)
Death Rally (1996)   (Coproduced by)
Duke Nukem 3D (1996)   (US Producer (Personal friend o' Duke))
 

Writers

Blood II: The Chosen (1998)   (Writing)
 

Art/Graphics

Max Payne (2001)   (Additional Models)
 

Quality Assurance

Death Rally (1996)   (Beta Testing)
 

Creative Services

Williams Arcade Classics (1995)   (Publications Manager)
 

Support

TimeShift (2007)   (Support)
 

Thanks

Shadow Warrior Classic Redux (2013)   (Additional Thanks)
Duke Nukem Forever (2011)   (Gearboxalso wishes to acknowledge the following people who were registered on our credits website and may have been involved with or influenced Duke Nukem Forever between 1997 and 2011)
Will Rock (2003)   (Special Thanks to)
World War II GI (1999)   (Special Thanks to)
Duke Nukem (1998)   (Special Thanks)
Duke Nukem: Time to Kill (1998)   (Special Thanks)
NAM (1998)   (Special Thanks to)
Blood (1997)   (Special Thanks To)
Shadow Warrior (1997)   (Additional Thanks to)
Phantasy Star IV (1993)   (Special Thanks )
 

Other

Laser Arena (2000)   (Other)
Vikings: The Strategy of Ultimate Conquest (1996)   (Publication Manager)
 


Developer Biography

Raymo has produced and contributed creatively to over 30 titles to date. He has been credited on a large number of Duke Nukem 3D projects, Blood, Shadow Warrior, Death Rally and Max Payne.

Along the way he has worked with such companies as I.D.G., GT Interactive, GameSpy, Red Jade, Interactive Studio Management and Hudson Soft.

In March 2007, he joined Saber Interactive as Director of Game Content, working both in the New Jersey headquarters as well as in Saber’s production studio in St. Petersburg, Russia.

Prior to joining Saber, Rick worked as Production Exec for HBO Interactive Entertainment, where he spearheaded their efforts to create interactive properties out of internal licenses.

Last updated: Mar 28, 2007