How much time do you spend in each single session when you play games?

Mario Janiszewski

Game Credits

Design

Demonicon (2013)   (Level Design)
Velvet Assassin (2009)   (Level Designers)
 

Writers

Crashday (2006)   (Script Writing)
 

Art/Graphics

Velvet Assassin (2009)   (Artists)
 

Quality Assurance

Crashday (2006)   (QA Lead)
 

Other

Tunnel Rats (2009)   (Team Toro)
 


Developer Biography

There is no biography on file for this developer.