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Yasuhiko Nakatsu

Game Credits

Production

Xak III: The Eternal Recurrence (1993)   (Producer (プロデュース))
Illusion City - Gen'ei Toshi (1991)   (Production Director (総指揮))
 

Design

Riglord Saga 2 (1996)   (Directors)
Blazing Heroes (1995)   (Directors)
Fray in Magical Adventure CD: Xak Gaiden (1994)   (Game Design (ゲームデザイン))
Guardian War (1993)   (Director)
Xak III: The Eternal Recurrence (1993)   (Game Design (ゲームデザイン))
Illusion City - Gen'ei Toshi (1991)   (Planning (企画))
Fray in Magical Adventure (1990)   (Direction (ディレクション))
 

Programming/Engineering

Riglord Saga 2 (1996)   (Chief Programmer)
Blazing Heroes (1995)   (Lead Programmer)
Xak III: The Eternal Recurrence (1993)   (Program (プログラム))
Illusion City - Gen'ei Toshi (1991)   (Character Tool (キャラクタ・ツール))
Fray in Magical Adventure (1990)   (System Program (システム・プログラミング))
Xak II: Rising of the Redmoon (1990)   (MSX Demo Program (MSX デモプログラム))
Xak: The Art of Visual Stage (1989)   (Game Program (ゲーム プログラム))
 

Writers

Fray in Magical Adventure CD: Xak Gaiden (1994)   (Scenario Draft (シナリオ原案))
Xak III: The Eternal Recurrence (1993)   (Story (ストーリー))
Illusion City - Gen'ei Toshi (1991)   (Original Story)
Fray in Magical Adventure (1990)   (Scenario Writing (シナリオ・ライティング))
 

Other

Xak: The Art of Visual Stage (1989)   (Original staff)
 


Developer Biography

Yasuhiko Nakatsu (中津 泰彦) was one of the key people working for Micro Cabin. He was the main programmer of Xak: The Art of Visual Stage (1989), the lead designer of Illusion City (1992), as well as lead programmer, designer, and story writer of Xak III: The Eternal Recurrence (1993).

Last updated: Jun 22, 2012