Miguel Navío VivóDeveloper BIO
Miguel began programming and designed his own videogames in 1993, using Basic. That was really helpful as a training and helped him get experience in different fields like design, programming and graphics before joining amateur teams of the Spanish scene.
His first professional work in videogames, was in 2001 when he began to work in a small company, making children's videogames, called
CMY Multimedia. In two years and a half, Miguel designed nine videogames, working around twelve hours per day.
After that, he went to
Pyro Studios where he worked as level designer on
Commandos Strike Force, making the version of PC, Xbox and Playstation2.
Once finished the project, Miguel began to work on the design of Planet One, based in the movie produced by Ilion Entertainment.
A few months later, he left Pyro Studios after more than three years, to begin to work in LucasArts Singapore, where he is working currently as Game and Level designer.
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Games CreditedStar Wars: The Clone Wars - Jedi Alliance (2008), LucasArts
Commandos: Strike Force (2006), Eidos Interactive Ltd.
Mortadelo y Filemón: Balones y Patadones (2003), Zeta Multimedia S.A.