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Pierre Blaizeau

Game Credits


Far Cry: Primal (2016)   (Passenger Concept Designer)
Assassin's Creed: Syndicate (2015)   (Passenger Concept Designer)
Tom Clancy's Rainbow Six: Siege (2015)   (Passenger Concept Designer)
Assassin's Creed: Rogue (2014)   (Passenger Concept Designer)
Watch_Dogs (2014)   (Passenger Concept Designer)
Assassin's Creed IV: Black Flag (2013)   (Passenger Concept Designer)
Far Cry 3: Blood Dragon (2013)   (Passenger Concept Designer)
Tom Clancy's Splinter Cell: Blacklist (2013)   (Passenger Concept Designer)
Assassin's Creed III (2012)   (Passenger Concept Designer)
Far Cry 3 (2012)   (Passenger Concept Designer)


Far Cry: Primal (2016)   (Technical Director)
Assassin's Creed: Syndicate (2015)   (Technical Director)
Assassin's Creed: Unity (2014)   (Technical Director)
Far Cry 4 (2014)   (Technical Director)
Assassin's Creed III: Liberation (2012)   (Team Lead)
Assassin's Creed: Revelations - The Lost Archive (2012)   (Passenger Team Lead)
Assassin's Creed: Revelations (2011)   (Team Lead)
Assassin's Creed II (2010)   (Asset Technical Director)
Tom Clancy's Splinter Cell: Conviction (2010)   (Game-Film / Marketing Tool Programming Team)
Assassin's Creed II (2009)   (Asset Technical Director)
FIFA Soccer 07 (2006)   (Lead Programmers)
FIFA Street 2 (2006)   (Lead Programmers)
NBA Street V3 (2005)   (Programming Team)
Army Men: Sarge's War (2004)   (Core Engineering Team)


Tom Clancy's Splinter Cell: Conviction (2010)   (Game-film)


Assassin's Creed: Rogue (2014)   (Technical Support)

Developer Biography

There is no biography on file for this developer.