|For Honor (2017)||(Game Designers)|
|Assassin's Creed: Syndicate (2015)||(Game Designers)|
|Far Cry 3 (2012)||(Game Designers)|
|Shaun White Skateboarding (2010)||(Game Designers)|
|Watch_Dogs (2014)||(Living City Level Designers)|
|Dead Rising 2 (2010)||(Testers)|
|Ghostbusters: The Video Game (2009)||(Functionality Testers)|
|Heroes Over Europe (2009)||(Functionality Testers)|
|Star Wars: Battlefront - Elite Squadron (2009)||(Testers)|
|Rocky Balboa (2007)||(Playstest)|
|Surf's Up (2007)||(Observers)|
|AND 1 Streetball (2006)||(Playtest Observers)|
|Far Cry: Instincts - Predator (2006)||(Playtest Observation)|
|Tom Clancy's Splinter Cell: Double Agent (2006)||(Playtest Observers)|
|Tom Clancy's Splinter Cell: Essentials (2006)||(Testers - Single Player)|
|Tom Clancy's Splinter Cell: Chaos Theory (2005)||(Coop Mode Testers PC Version)|
|Tom Clancy's Rainbow Six: Vegas (2006)||(Special Thanks)|
|TMNT (2007)||(User Testing Interviewer)|
Working at Ubisoft since 2004, Simon worked for the Quality Control Studio on SC Chaos Theory, And1 Streetball and SC Essentials.
In 2005 he worked in the Marketing Research Lab as a playtest observer and for the editorial department as a technical assistant.
Since 2007 he worked as a game designer on Shaun White Snowboarding, Shaun White Skateboarding (X360 & PS3), Michael Jackson The Experience and Far Cry 3.
Last updated: Aug 07, 2011