Raymond Almaden

Also Known As

  • Ray Almaden

Game Credits


Uncharted: The Lost Legacy (2017)   (Game Designers)
Uncharted 4: A Thief's End (2016)   (Game Designers)
Halo 4 (2012)   (Level Design Lead)
Far Cry: Instincts - Predator (2006)   (Level Design - Single-Player)
Tom Clancy's Splinter Cell: Double Agent (2006)   (Level Designers)
Far Cry: Instincts (2005)   (Level Design - Single-Player)


Far Cry: Instincts - Evolution (2006)   (Additional Script Writer)
Far Cry: Instincts - Predator (2006)   (Additional Script Writer)


Halo 5: Forge (2016)   (Special Thanks)
Galak-Z: The Dimensional (2015)   (Special Thanks)
Halo 5: Guardians (2015)   (Special Thanks)
The Last of Us: Left Behind (2014)   (Special Thanks to the Kennel)
Boom Blox Bash Party (2009)   (Development Team Special Thanks)
Killzone 2 (2009)   (Special Thanks)

Developer Biography

Ray was born in Southern California, where he attended the University of California Irvine. Upon graduating in the year 2004, he began his career working as a Level Designer at Ubisoft Montreal studio, working on Far Cry Instincts and Splinter Cell: Double Agent. He left Ubisoft Montreal in 2006, for Sony Computer Entertainment of Europe and the London Studio. In 2007, he began working at Sony's Guerrilla Games studio on Killzone 2.

Last updated: Mar 19, 2008