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William Anderson

Also Known As

  • Will Anderson
  • Bill Anderson

Game Credits

Production

Pinball Hall of Fame: The Williams Collection (2008)   (Assistant Producer)
Hard Rock Casino (2006)   (Assistant Producer)
 

Design

Pinball Hall of Fame: The Williams Collection (2008)   (Designer)
Daxter (2006)   (Additional Design)
Army Men: Sarge's War (2004)   (Design)
Izzy's Quest for the Olympic Rings (1995)   (Game Play Designed by)
Disney's The Jungle Book (1994)   (Additional Map Design)
Disney's The Jungle Book (1994)   (Game Design)
The Jungle Book (1994)   (Original Design Concept By)
Cool Spot (1993)   (Level Design)
Disney's Aladdin (1993)   (Levels Design by)
Mick & Mack as the Global Gladiators (1993)   (Level Design)
The Terminator (1993)   (Levels by)
 

Art/Graphics

Mick & Mack as the Global Gladiators (1993)   (Graphics by)
 

Quality Assurance

Izzy's Quest for the Olympic Rings (1995)   (Game Play)
 

Thanks

Disney's The Jungle Book (1994)   (Special Thanks To)
 

Other

Star Wars: Shadows of the Empire (1996)   (Silicon Graphics Inc.)
 


Developer Biography

William Anderson has been a game developer, product manager and senior designer for well over two decades now, having worked in-house for many of the top developers and publishers in the world. A US and international business consultant, designer, writer and ghost writer for many years now, contributing game development articles to industry books and web sites.

William first started designing and programming video games back in the 1980's, but got his big break in game development when employed by Virgin Games in Irvine, CA. His first published title out of Virgin was Global Gladiators for the Sega Genesis, which became Sega's 3rd Party Game of the Year. From there he would go on to design the play for Cool Spot, Jungle Book and the block-buster Aladdin, which to date holds the record for the shortest development time for a hit title, that being less than 4 months and the most sales on a single platform, over 4-million units worldwide. Later William would go on to lead the game play development on Abes Oddysee and then over to Capcom to lead the game play design for Maximo Ghost to Glory. Just to name a few of his past hit productions.

Last updated: Jul 14, 2008