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Edward Kuehnel

Also Known As

  • Eddie Kuehnel
  • Ed Kuehnel

Game Credits

Production

Hunter: The Reckoning (2002)   (Assistant Producer)
 

Design

CSI: Crime Scene Investigation - Deadly Intent (2009)   (Additional Design)
Disney's Stitch: Experiment 626 (2002)   (Additional Game Design)
Hunter: The Reckoning (2002)   (Design)
Monster Jam: Maximum Destruction (2002)   (PC Interface Design)
 

Writers

LocoCycle (2013)   (Written by)
SOL: Exodus (2012)   (Story)
Duke Nukem Forever (2011)   (Contract Writing)
The Gunstringer (2011)   (Written by)
Jurassic Park: The Game (2011)   (Episode 3 Written by)
Biggest Little Adventure (2010)   (Writer)
Campfire Legends: The Babysitter (2010)   (Story design by)
Comic Jumper (2010)   (Written by)
The Dream Voyagers (2010)   (Writing)
CSI: Crime Scene Investigation - Deadly Intent (2009)   (Writers)
CSI: Crime Scene Investigation - Hard Evidence (2007)   (Additional Writing)
CSI: Crime Scene Investigation - 3 Dimensions of M... (2006)   (Additional Writing)
Leisure Suit Larry: Magna Cum Laude (2004)   (Writing/Design)
Leisure Suit Larry: Magna Cum Laude (Uncut and Unc... (2004)   (Writing/Design)
 

Thanks

Alice in Wonderland: An Adventure Beyond the Mirror (2010)   (Special thanks)
CSI: Crime Scene Investigation - Fatal Conspiracy (2010)   (Special Thanks)
Leisure Suit Larry: Magna Cum Laude (Uncut and Unc... (2004)   (Extra Thanks)
 


Developer Biography

Edward Kuehnel began his career in video games in 2001 at High Voltage Studios in Chicago, Illinois, one of the largest independent game developers in the United States. There he paid his dues working as an Assistant Producer and as an assistant to the Vice-President of Creative. This led to a Game Design position on a Disney project with a movie tie-in, and afterwards he worked as a Senior Writer/Game Designer on Leisure Suit Larry: Magna Cum Laude, during which he would grow as a professional by leaps and bounds.

In 2005 he earned a "Best Writing" nomination from the Game Developer's Choice Awards and a "Best Dialog" nomination from the Game Audio Network Guild. He has contributed to a book on writing for games, has taught classes in game design, and is a former co-host of "Write Club", a game writing workshop held at the Game Developers Conference.

In 2006 he left High Voltage to return to his hometown of Portland, Oregon, and began freelancing. Current and past clients listed on his website include: The Onion, 3D Realms, Telltale Games, Paramount Digital, Idol Minds, SCEA (SONY), iWin, GameHouse, Engine Software, Legacy Interactive and more.

He specializes in story-based games, especially those with a light-hearted touch. For more specifics on projects he has worked on, critics reviews, and endorsements please see his resume and bio at www.egkinteractive.com.

Last updated: Sep 06, 2009