|Gravity Rush: Remastered (2016)||(Story Mission Planning / Level Design)|
|The Last Guardian (2016)||(AI Game Designers)|
|Puppeteer (2013)||(Game Designers)|
|Gravity Rush (2012)||(Story Mission Planning / Level Design)|
|Folklore (2007)||(Gameplay Architect Designers)|
|Genji: Dawn of the Samurai (2005)||(Planning)|
There is no biography on file for this developer.