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Gregg Barnett

Game Credits

Business

Discworld II: Mortality Bytes! (1996)   (Written, Directed and Produced by)
 

Production

Discworld Noir (1999)   (Produced By)
Discworld II: Mortality Bytes! (1996)   (Producer)
 

Design

Ghost Master (2003)   (Director)
Pipe Dreams 3D (2000)   (Studio Head / Creative Director)
Discworld Noir (1999)   (Designed By)
Discworld (1995)   (Written and Directed by)
Shadowrun (1993)   (Game Design)
The Punisher: The Ultimate Payback! (1991)   (Design)
The Punisher (1990)   (Game Design)
Fist: The Legend Continues (1986)   (Designed by)
Bop'N Wrestle (1985)   (Game Concept)
The Way of the Exploding Fist (1985)   (Game Design)
 

Programming/Engineering

The Hunt for Red October (1990)   (Developers)
Fist: The Legend Continues (1986)   (Programmed by)
Bop'N Wrestle (1985)   (Programmer)
Horace Goes Skiing (1982)   (Written by)
Hungry Horace (1982)   (Written by)
 

Writers

Discworld II: Mortality Bytes! (1996)   (Writer)
 

Audio

Airwolf (1989)   (Music Arranger/Programmer (uncredited))
The Three Stooges (1987)   (Sound Programmer (uncredited))
 

Thanks

Aussie Rules Footy (1991)   (With Special Thanks To)
 

Other

Discworld (1995)   (Game Creation)
 


Developer Biography

Gregg joined Beam Software in 1983 while studying computer science at Melbourne University. He as a programmer working on the Horace series of games. With a conversion of The Hobbit, followed by his own creation Way of the Exploding Fist, Gregg soon had two mega hits under his belt. He then became Software Development Manager at Beam, responsible for all game development.This was followed by a directorship and shareholding in the company. The latter part of the 80s and early 90s was spent working closely with Nintendo and its publishers on a host of NES and SNES license and conversions.

Wanting to return to totally original games, Gregg left Beam in 1992 to co-found his own company Perfect 10 Productions. To launch the new studio a suitable game license was sought, culminating in the acquisition of Discworld from Terry Pratchett.

Gregg subsequently joined the Empire Group in August 1999. He became the Studio Manager and Creative Director of the Sick Puppies Studio in Oxford, UK, where he oversaw the development of Ghost Master.

Last updated: Jan 08, 2013