|007: Nightfire (2002)||(Multiplayer Level Designers)|
|Half-Life: Counter-Strike (2000)||(Mapping)|
|Spider-Man 2 (2004)||(Additional Code)|
|Kelly Slater's Pro Surfer (2002)||(Programmers)|
|NHL 2K3 (2002)||(Programmers)|
|Dark Side of the Moon (1998)||(Title Engineering (Programming))|
|Dark Side of the Moon (1998)||(Post Production (Producer))|
David Johnston is a Software Engineering MEng undergrad at Southampton University (England) who has been designing levels since he was 12.
His most notable work includes the design and creation of a number of official Counter-Strike maps including 'Dust', 'Dust 2' and 'Cobble'. In addition, he has worked under contract for Valve Software, creating 'Casbah' for Team Fortress Classic, 'Tides' (2001) and 'Sienna' (2004) for Counter-Strike: Condition Zero. He also created three multiplayer maps in 2002 for EA Games' James Bond 007: Nightfire, 'Casino', 'Power Station' and 'Romania'. For 'Sienna' and 'Romania', David created both the map designs and their textures.
Last updated: Sep 13, 2004