Steven ThompsonDeveloper BIO
After getting his degree from Washington State University, Steven created character animation and multimedia artwork for the business and broadcast industry. His game career began in 1997 at Cavedog Entertainment where he worked on units, props, special effects, and FMV sequences for Total Annihilation and the follow-up TA:The Core Contingency expansion pack. Next, he supervised the FMV sequences for Cavedog's first person action game Amen: The Awakening. Steven joined Gas Powered Games in December 1999 and became GPG's Art Director in April 2001, serving in this capacity for the Dungeon Siege franchise.
Source: Selected articles from Gas Powered Games Official Company Website
http://www.gaspowered.com/team.phpWebsites
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Games CreditedSupreme Commander (2007), THQ Inc.
Supreme Commander: Forged Alliance (2007), THQ Inc.
Dungeon Siege II: Broken World (2006), 2K Games
Dungeon Siege II (2005), Microsoft Games Studios
Powerdrome (2004), Mud Duck Productions
Dungeon Siege: Legends of Aranna (2003), Microsoft Games Studios
Dungeon Siege (2002), Microsoft Corporation
Discworld (1995), Psygnosis Limited