Ian Faichnie

Developer BIO

Ian Faichnie has been working in the world of computer graphics and games for over 20 years, most recently working on the Fable franchise as a senior artist at Lionhead and before that at Big Blue Box Studios. Over the years Ian has worked for a number of high profile companies including Mindscape, Sony, EA and Bullfrog. His experience covers the spectrum of platforms from the Commodore 64 to current 360, requiring skills from 2d sprite creation to FMV work.

Presently he is looking after the characters and creatures for the current Fable projects but previously he has held the role of Senior Artist focusing on organic environmental art on Fable II, Assistant Lead on Fable and Lead on Fable: The Lost Chapters.

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Games Credited
Fable II (2008), Microsoft Games Studios
Black & White 2 (2005), Electronic Arts, Inc.
Black & White 2 (Collector's Edition) (2005), Electronic Arts, Inc.
Fable: The Lost Chapters (2005), Microsoft Games Studios
Fable (2004), Microsoft Games Studios
Quake III: Revolution (2001), Electronic Arts, Inc.
Sim Theme Park (1999), Electronic Arts, Inc.
Drowned God (1996), Inscape
CyberSpeed (1995), Mindscape, Inc.
Alfred Chicken (1994), Mindscape International Ltd.
Evasive Action (1993), Software Toolworks, Inc., The
Outlander (1993), Mindscape, Inc.
Out to Lunch (1993), Mindscape International Ltd.
 

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