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David Mertz

Game Credits

Design

Wolfenstein (2009)   (Lead Designer)
Call of Duty 3 (2006)   (Design - Level Building)
007: Nightfire (2002)   (Lead Level Design)
Half-Life (2001)   (Additional Level Design)
Half-Life: Blue Shift (2001)   (Level Design)
Halo: Combat Evolved (2001)   (Level Design)
Half-Life: Opposing Force (1999)   (Level Design)
 

Programming/Engineering

Halo 2 (2004)   (Map Editor & New Maps (Pi Studios))
 

Writers

Half-Life: Blue Shift (2001)   (Script)
 

Art/Graphics

Halo: Combat Evolved (2001)   (Art)
 

Thanks

Mercenaries 2: World in Flames (2008)   (Very special thanks to)
 

Other

Call of Duty: Black Ops (2010)   (Pi Studios)
Rock Band (2007)   (Pi Studios)
Halo: Combat Evolved (2001)   (Gearbox is)
Tony Hawk's Pro Skater 3 (2001)   (Gearbox Software is)
 

Companies

Call of Duty: United Offensive (2004)  
 


Developer Biography

Before joining Gearbox Software, David was a graduate student at Virginia Tech working towards a Master’s Degree in Biomedical engineering. While David has been editing levels since the days of Doom, his path to professional game development started with levels created for Quake and Quake II and popular game variants such as Rocket Arena and Rocket Arena 2.

For Gearbox, David was responsible for the building the Boot Camp of Half-Life: Opposing Force and co-designing Half-Life: Blue Shift. He was involved with some of the biggest franchises in PC gaming, including Half-Life, James Bond, and Halo (PC). He is currently a lead designer at Pi Studios.

Last updated: Apr 04, 2006