David MertzDeveloper BIO
Before joining
Gearbox Software, David was a graduate student at Virginia Tech working towards a Master’s Degree in Biomedical engineering. While David has been editing levels since the days of
Doom, his path to professional game development started with levels created for
Quake and
Quake II and popular game variants such as Rocket Arena and Rocket Arena 2.
For Gearbox, David was responsible for the building the Boot Camp of
Half-Life: Opposing Force and co-designing
Half-Life: Blue Shift. He was involved with some of the biggest franchises in PC gaming, including
Half-Life,
James Bond, and
Halo (PC). He is currently a lead designer at
Pi Studios.
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Games Credited
- Call of Duty: Black Ops (2010), Activision Publishing, Inc.
- Wolfenstein (2009), Activision Publishing, Inc.
- Mercenaries 2: World in Flames (2008), Electronic Arts, Inc.
- Rock Band (2008), MTV Games
- Halo 2 (2007), Microsoft Game Studios
- Call of Duty 3 (2006), Activision Publishing, Inc.
- Call of Duty: United Offensive (2004), Activision Publishing, Inc.
- Halo: Combat Evolved (2003), Microsoft Game Studios
- 007: Nightfire (2002), Electronic Arts, Inc.
- Tony Hawk's Pro Skater 3 (2002), Activision Publishing, Inc.
- Half-Life (2001), Sierra On-Line, Inc.
- Half-Life: Blue Shift (2001), Sierra On-Line, Inc.
- Half-Life: Opposing Force (1999), Sierra On-Line, Inc.