Stephen PalmerDeveloper BIO
Before becoming
Gearbox’s network administrator, Stephen worked as a programmer for NASA's Geographic Information Systems Department. And, prior to
Gearbox, he was a core member of the Rebel Boat Rocker team. His amateur levels for
Quake (including “Dark Forest and others) created under the handle "Reichert" garnered him a strong reputation in the on-line community. For
Gearbox, Stephen manages the network and quality assurance teams and oversaw the development of the "All Star" multiplayer levels in
Half-Life: Opposing Force. Stephen is also part of the design team where he not only creates some of the most interesting and unique environments our games offer, but he also has programmed tools useful for our designers and artists during development
Source: Selected articles from Gearbox Software Official Company Website - Talent - Stephen Palmer
http://www.gearboxsoftware.com/stephenp.html
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Games CreditedBrothers in Arms: Hell's Highway (2008), Ubisoft, Inc.
Brothers in Arms: D-Day (2006), Ubisoft, Inc.
Brothers in Arms: Earned in Blood (2005), Ubisoft, Inc.
Brothers in Arms: Road to Hill 30 (2005), Ubisoft, Inc.
Halo: Combat Evolved (2003), Microsoft Games Studios
007: Nightfire (2002), Electronic Arts, Inc.
Half-Life (2001), Sierra On-Line, Inc.
Half-Life: Blue Shift (2001), Sierra On-Line, Inc.
Half-Life: Opposing Force (1999), Sierra On-Line, Inc.
Test Drive 5 (1998), Accolade, Inc.
Test Drive: Off-Road 2 (1998), Accolade, Inc.