Stephen PalmerDeveloper BIO
Stephen Palmer co-founded the mobile game development studio
Fun Machine in 2011 and serves as the Vice President of Product Development. Previously he was a network administrator at
Gearbox Software. He also worked as a programmer for NASA's Geographic Information Systems Department and prior to Gearbox, he was a core member of the Rebel Boat Rocker team. His amateur levels for
Quake (including
Dark Forest and others) created under the handle "Reichert" garnered him a strong reputation in the on-line community. For Gearbox he managed the network and quality assurance teams and oversaw the development of the "All Star" multiplayer levels in
Half-Life: Opposing Force. Stephen was also part of the design team and created programming tools for the designers and artists.
Also Known As
Websites
There are no related websites on file for this developer. If you know of any related websites for the person, please consider contributing them.
Games Credited
- Aliens: Colonial Marines (2013), SEGA of America, Inc.
- Borderlands 2 (2012), 2K Games, Inc.
- Borderlands: Double Game Add-on Pack (2010), 2K Games, Inc.
- Borderlands (2009), 2K Games, Inc.
- Brothers in Arms: Hell's Highway (2008), Ubisoft, Inc.
- Monster Lab (2008), Eidos, Inc.
- Brothers in Arms: D-Day (2006), Ubisoft, Inc.
- Brothers in Arms: Earned in Blood (2005), Ubisoft, Inc.
- Brothers in Arms: Road to Hill 30 (2005), Ubisoft, Inc.
- Halo: Combat Evolved (2003), Microsoft Game Studios
- 007: Nightfire (2002), Electronic Arts, Inc.
- Tony Hawk's Pro Skater 3 (2002), Activision Publishing, Inc.
- Half-Life (2001), Sierra On-Line, Inc.
- Half-Life: Blue Shift (2001), Sierra On-Line, Inc.
- Half-Life: Opposing Force (1999), Sierra On-Line, Inc.
- Test Drive 5 (1998), Accolade, Inc.
- Test Drive: Off-Road 2 (1998), Accolade, Inc.