Steve BondDeveloper BIO
Steve Bond is a Game Designer and Engineer with
Valve.
Having made the great trek westward from Fort Walton Beach, Florida, Steve is responsible for much of
Half-Life's sophisticated monster and entity behaviors, of which the squad-level AI is his favorite.
Steve worked with
John Guthrie on several projects that demonstrated the power and flexibility of the
QuakeC development environment, which caught
John Carmack's attention, who in turn referred him to us.
Before that, Steve worked at a local internet service provider and delivered pizza, a fact that we rarely let him forget, even in his corporate bio.
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Games CreditedLeft 4 Dead (2008), Valve Corporation
Half-Life 2: Episode Two (2007), Buka Entertainment
The Orange Box (2007), Valve Corporation
Portal (2007), Buka Entertainment
Half-Life 2: Episode One (2006), Valve Corporation
Counter-Strike: Source (2004), Valve Corporation
Half-Life 2 (2004), Valve Corporation
Half-Life (2001), Sierra On-Line, Inc.
Half-Life: Blue Shift (2001), Sierra On-Line, Inc.
Half-Life (Game of the Year Edition) (1999), Sierra On-Line, Inc.
Half-Life: Opposing Force (1999), Sierra On-Line, Inc.
Half-Life (1998), Sierra On-Line, Inc.