|Portal 2 (2011)||(Personnel)|
|Half-Life 2 (2004)|
|Half-Life: Opposing Force (1999)||(VALVE is)|
|Counter-Strike: Source (2004)||(Valve)|
|Half-Life: Game of the Year Edition (1999)||(Valve)|
|Alien Swarm (2010)||(Valve)|
|Left 4 Dead 2 (2009)||(Team)|
|Left 4 Dead (2008)||(Development Team)|
|Portal: Still Alive (2008)||(Personnel)|
|Half-Life 2: Episode Two (2007)||(Valve)|
|The Orange Box (2007)||(Credits)|
|Half-Life 2: Episode One (2006)||(Valve)|
|Half-Life 2 (2004)||(Valve)|
|Half-Life: Blue Shift (2001)||(Valve is...)|
|Half-Life (1998)||(The Half-Life Team)|
Steve Bond is a Game Designer and Engineer with Valve.
Having made the great trek westward from Fort Walton Beach, Florida, Steve is responsible for much of Half-Life's sophisticated monster and entity behaviors, of which the squad-level AI is his favorite.
Steve worked with John Guthrie on several projects that demonstrated the power and flexibility of the QuakeC development environment, which caught John Carmack's attention, who in turn referred him to us.
Before that, Steve worked at a local internet service provider and delivered pizza, a fact that we rarely let him forget, even in his corporate bio.
Last updated: Jul 16, 2003