|World of Warcraft: Mists of Pandaria (2012)||(Level Designers)|
|World of Warcraft: The Burning Crusade (2007)||(Additional Design)|
|World of Warcraft: Cataclysm (2010)||(Lead Exterior Artist)|
|World of Warcraft: Wrath of the Lich King (2008)||(Lead Exterior Artist)|
|Guild Wars: Factions (2006)||(Environment Artist)|
|Guild Wars: Nightfall (2006)||(Environment Artists)|
|Overwatch (2016)||(Additional Blizzard Contributions)|
|StarCraft II: Legacy of the Void (2015)||(Blizzard Development Family)|
|Diablo III: Reaper of Souls (2014)||(Blizzard Development Family)|
|Diablo III: Reaper of Souls - Ultimate Evil Edition (2014)||(Blizzard Development Family)|
|Hearthstone: Heroes of Warcraft (2014)||(Blizzard Development Family)|
Ely Cannon started his career in video games at ArenaNet in Bellevue, WA working on the Guild Wars franchise. Ely began work at ArenaNet as a Level Artist, working with both Level Design and Environment Art.
His title was transitioned to Environment Artist and eventually he was promoted to sub lead. From ArenaNet Ely moved onto Blizzard Entertainment to help complete work on World of Warcraft: Burning Crusade as a Senior Level Designer. After completing BC, Ely was promoted to Lead Exterior Artist and put in charge of the artistic output of a team of 10 Level Designers. His current position at Blizzard Entertainment as Lead Exterior Artist has allowed him to contribute to some of the best selling PC games of all time most recently including World of Warcraft: Cataclysm.
Before working in games Ely held positions as a VFX artist at Victory Studios-Seattle, ISolve-Bellevue, GCreative-Vancouver and as a production artist at Hispanivision, Hot Java, and Designs Ltd.
Last updated: Jan 13, 2011