Stephen TheodoreDeveloper BIO
Steve Theodore dropped out of a Phd program in Roman History to become an animator in the early '90's.
He started off doing industrial and architectural video work, but moved to games in 1995 to work on
Fasa Interactive's
Mech Commander as a modeller and environment artist.
In 1997 he joined
Valve, where he worked on
Half-Life. During the next five years at Valve he worked on a variety of online titles (
Team Fortress Classic,
Ricochet,
Counter-Strike and
Team Fortress 2), specializing as an animator and technical artist.
He spent a couple of years at
Rad Game Tools, providing an artist's perspective to the makers of the Granny animation middleware system. In 2004 he moved to
Zipper where he helped the company with the transition to nextGen graphics as Technical Art Manager.
In 2006 Stephen was one of the founders of
Giant Bite, a Seattle-based startup that aimed to make nextGen console games. In 2007, he works as Technical Director at
Bungie Studios.
Also Known As
Websites
Games CreditedHalo 3 (2007), Microsoft Game Studios
Counter-Strike: Condition Zero (2004), Sierra Entertainment, Inc.
Half-Life (2001), Sierra On-Line, Inc.
Half-Life: Blue Shift (2001), Sierra On-Line, Inc.
Gunman Chronicles (2000), Sierra On-Line, Inc.
Half-Life: Counter-Strike (2000), Sierra On-Line, Inc.
Half-Life (Game of the Year Edition) (1999), Sierra On-Line, Inc.
Half-Life: Opposing Force (1999), Sierra On-Line, Inc.
Half-Life (1998), Sierra On-Line, Inc.
Mech Commander (1998), MicroProse Software, Inc.