Dustin NulfDeveloper BIO
From creating games on a Radio-Shack Color Computer (4k ram) to Xbox 360 next generation systems, Dustin has experienced the gamut of all gaming platforms and all game types. He made his first splash during the prime of the BBS era with
Operation: Overkill, a text adventure game set in a post-apocalyptic world (a mash of
Roadwarrior meets
Day of the Dead meets
Dungeons and Dragons). This game paved the way for his future in the games industry as a game designer, programmer, and sound/music designer.
Websites
Games CreditedHero's Puzzle Path (2007), KATWorks Games, LLC
BattleZone (2006), Atari, Inc.
Terminator 3: The Redemption (2004), Atari, Inc.
Mission: Impossible - Operation Surma (2003), Atari, Inc.
John Romero's Daikatana (2000), Eidos Interactive Ltd.
Vietnam: Black Ops (2000), ValuSoft, Inc.
Dominion: Storm Over Gift 3 (1998), Eidos Interactive Ltd.
Harvester (1996), Virgin Interactive Entertainment (Europe) Ltd.
Operation: Overkill II (1990),