What is your position on crowd funded games? (e.g., Kickstarter, Early Access on Steam)

Dustin Nulf

Game Credits

Programming/Engineering

BattleZone (2006)   (Programming)
John Romero's Daikatana (2000)   (Programming)
Vietnam: Black Ops (2000)   (Code Crew)
Dominion: Storm Over Gift 3 (1998)   (Tools Programming)
Harvester (1996)   (Programming)
Operation: Overkill II (1990)   (by)
 

Audio

Monimo Pop (2011)   (Music)
Hero's Puzzle Path (2007)   (Music Composition)
Terminator 3: The Redemption (2004)   (Audio Programmers)
Mission: Impossible - Operation Surma (2003)   (Audio Programmers)
Vietnam: Black Ops (2000)   (Audio Crew)
 


Developer Biography

From creating games on a Radio-Shack Color Computer (4k ram) to Xbox 360 next generation systems, Dustin has experienced the gamut of all gaming platforms and all game types. He made his first splash during the prime of the BBS era with Operation: Overkill, a text adventure game set in a post-apocalyptic world (a mash of Roadwarrior meets Day of the Dead meets Dungeons and Dragons). This game paved the way for his future in the games industry as a game designer, programmer, and sound/music designer.

Last updated: Nov 07, 2006