Scott Hansen

Developer BIO

Trained as an animator and designer, Scott entered the game industry in 1993. Since then he has worked on games for most of the modern systems; Nintendo Ultra 64, GameCube, Playstation, Playstation 2, Xbox as well as the PC.

He was an artist on Future Vision's Harvester, and the Creative Director for DigiFX's Mission to Nexus Prime before moving to Paradigm Entertainment.

As a Senior Artist, he designed and implemented the bonus tracks for Indy Racing 2000, and was Level Designer for SpyHunter, Mission: Impossible: Operation Surma and Terminator 3: The Redemption. Joining the MumboJumbo team in June 2004 as Lead Designer, his credits now include the smash hit, Luxor, Chainz 2: Relinked and Luxor: Amun Rising.

On 1st August 2007, the formation of Slapdash Games was announced, a company he founded with Matthew Molloy, Darren Walker and Chad Woyewodzic and Marcus Hopkins.

Websites

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Games Credited
Punch-Out!! (2009), Nintendo of Europe GmbH
Yard Sale Hidden Treasures: Sunnyville (2008), Big Fish Games, Inc
Luxor 2 (2006), MumboJumbo, LLC
Chainz 2: Relinked (2005), MumboJumbo, LLC
Luxor (2005), MumboJumbo, LLC
Luxor: Amun Rising (2005), MumboJumbo, LLC
Need for Speed: Most Wanted (2005), Electronic Arts, Inc.
Need for Speed: Most Wanted (Black Edition) (2005), Electronic Arts, Inc.
Rumble Box (2005), DigiPen (USA) Corp.
Need for Speed Underground 2 (2004), Electronic Arts, Inc.
Mission: Impossible - Operation Surma (2003), Atari, Inc.
Big Air FreeStyle (2002), Infogrames, Inc.
The Terminator: Dawn of Fate (2002), Infogrames, Inc.
MXrider (2001), Atari Europe S.A.S.U.
SpyHunter (2001), Midway Games, Inc.
Indy Racing 2000 (2000), Infogrames, Inc.
Jane's Combat Simulations: USAF (2000), Electronic Arts, Inc.
Sim Theme Park (1999), Electronic Arts, Inc.
Harvester (1996), Virgin Interactive Entertainment (Europe) Ltd.
 

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