Scott HansenDeveloper BIO
Trained as an animator and designer, Scott entered the game industry in 1993. Since then he has worked on games for most of the modern systems; Nintendo Ultra 64, GameCube, Playstation, Playstation 2, Xbox as well as the PC.
He was an artist on
Future Vision's Harvester, and the Creative Director for
DigiFX's Mission to Nexus Prime before moving to
Paradigm Entertainment.
As a Senior Artist, he designed and implemented the bonus tracks for
Indy Racing 2000, and was Level Designer for
SpyHunter,
Mission: Impossible: Operation Surma and
Terminator 3: The Redemption. Joining the
MumboJumbo team in June 2004 as Lead Designer, his credits now include the smash hit,
Luxor,
Chainz 2: Relinked and
Luxor: Amun Rising.
On 1st August 2007, the formation of
Slapdash Games was announced, a company he founded with
Matthew Molloy,
Darren Walker and
Chad Woyewodzic and
Marcus Hopkins.
Websites
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Games CreditedPunch-Out!! (2009), Nintendo of Europe GmbH
Yard Sale Hidden Treasures: Sunnyville (2008), Big Fish Games, Inc
Luxor 2 (2006), MumboJumbo, LLC
Chainz 2: Relinked (2005), MumboJumbo, LLC
Luxor (2005), MumboJumbo, LLC
Luxor: Amun Rising (2005), MumboJumbo, LLC
Need for Speed: Most Wanted (2005), Electronic Arts, Inc.
Need for Speed: Most Wanted (Black Edition) (2005), Electronic Arts, Inc.
Rumble Box (2005), DigiPen (USA) Corp.
Need for Speed Underground 2 (2004), Electronic Arts, Inc.
Mission: Impossible - Operation Surma (2003), Atari, Inc.
Big Air FreeStyle (2002), Infogrames, Inc.
The Terminator: Dawn of Fate (2002), Infogrames, Inc.
MXrider (2001), Atari Europe S.A.S.U.
SpyHunter (2001), Midway Games, Inc.
Indy Racing 2000 (2000), Infogrames, Inc.
Jane's Combat Simulations: USAF (2000), Electronic Arts, Inc.
Sim Theme Park (1999), Electronic Arts, Inc.
Harvester (1996), Virgin Interactive Entertainment (Europe) Ltd.