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Marc Meyer

Also Known As

  • Mark Meyer

Game Credits

Production

SimSafari (1998)   (Production Assistance)
 

Design

Asghan: The Dragon Slayer (1998)   (Design)
 

Programming/Engineering

XCOM: Enemy Unknown (2012)   (Additional Engineering)
Sid Meier's Civilization V (2010)   (Interface Lead)
Command & Conquer 3: Kane's Wrath (2008)   (Core Technical Xbox 360 Engineer)
 

Art/Graphics

Far Cry 3 (2012)   (Modellers)
Driver: San Francisco (2011)   (Level Artists)
Tom Clancy's Splinter Cell: Conviction (2010)   (Level Artists)
Shaun White Snowboarding: Road Trip (2008)   (Level Artists)
Beowulf: The Game (2007)   (Art)
Tom Clancy's Ghost Recon: Advanced Warfighter (2006)   (Artists)
Tom Clancy's Splinter Cell: Double Agent (2006)   (Art Team)
Brothers in Arms: Road to Hill 30 (2005)   (Graphics)
Tom Clancy's Splinter Cell: Pandora Tomorrow (2004)   (3D Team)
XIII (2003)   (3D Artists and Special Effects)
RS3: Racing Simulation Three (2002)   (Graphic Team )
Tom Clancy's Splinter Cell (2002)   (3D Artists)
F1 Racing Championship (2000)   (Graphists team)
Asghan: The Dragon Slayer (1998)   (Graphics)
 

Quality Assurance

SimCity 3000 (1999)   (Quality Assurance Lead)
Moto Racer 2 (1998)   (Testers)
SimSafari (1998)   (Testers)
Marble Drop (1997)   (Quality Assurance (Demo))
The Crystal Skull (1996)   (Additional Testers)
Full Tilt! Pinball (1996)   (Additional Testing)
SimCity 2000: Network Edition (1996)   (Testers)
SimCopter (1996)   (QA)
SimGolf (1996)   (QA)
SimTunes (1996)   (Additional Testing)
A-Train (1995)   (QA)
SimIsle: Missions in the Rainforest (1995)   (Playtesting (Maxis))
SimCity 2000 Urban Renewal Kit (1994)   (Testers)
SimCity 2000 (1993)   (Testers)
 


Developer Biography

There is no biography on file for this developer.