What is your position on crowd funded games? (e.g., Kickstarter, Early Access on Steam)

Nick Porcino

Game Credits

Design

Disney's Hades Challenge (1998)   (System Architecture)
Disney's Hot Shots: Cub Chase (1998)   (Sr. Game Designer)
Disney's Hot Shots: Swampberry Sling (1998)   (Sr. Game Designer)
Ripley's Believe It or Not!: The Riddle of Ma... (1995)   (System Design)
 

Programming/Engineering

Star Wars: The Force Unleashed (Ultimate Sith Edit... (2009)   (Shared Tech)
Star Wars: The Force Unleashed (2008)   (Shared Tools and Technology)
Star Wars: Battlefront II (2005)   (Programmers)
Gladius (2003)   (Programmers - Tools and Technology)
RTX: Red Rock (2003)   (Graphics Programming)
Star Wars: Bounty Hunter (2002)   (Game Engine Programmers)
Star Wars: Jedi Starfighter (2002)   (Programmers)
Star Wars: Super Bombad Racing (2001)   (Programming)
Disney’s Activity Centre: Tarzan (1999)   (Engine Programmers)
Disney's Adventures in Typing with Timon and ... (1998)   (Engine Programmers)
Disney's Hades Challenge (1998)   (System Programming)
Disney's Ready to Read with Pooh (1997)   (System Engineers)
Orion Burger (1996)   (Macintosh Programming)
Ripley's Believe It or Not!: The Riddle of Ma... (1995)   (Systems Programmers)
Aquattack (1984)   (by)
 

Video/Cinematics

Ripley's Believe It or Not!: The Riddle of Ma... (1995)   (Video Cast)
 

Thanks

Secret Weapons Over Normandy (2003)   (Team Thanks)
Radio Active (1994)   (Special Thanks)
 


Developer Biography

Nick has been programming games and AI for robotics and toys since the late 1970's. He led the technology group at Sanctuary Woods, and was Senior Systems Engineer at Disney Interactive. He led the tools and technology group at LucasArts for a few years, until taking on the challenges of film/game convergence with colleagues from ILM since 2003.

Last updated: Sep 23, 2007