Nick Porcino

Developer BIO

Nick has been programming games and AI for robotics and toys since the late 1970's. He led the technology group at Sanctuary Woods, and was Senior Systems Engineer at Disney Interactive. He led the tools and technology group at LucasArts for a few years, until taking on the challenges of film/game convergence with colleagues from ILM since 2003.

Websites

  • Personal Website -- Personal Website of Nick Porcino, including blog, CV, projects, etc.

Games Credited
Star Wars: Battlefront II (2005), LucasArts
Gladius (2003), LucasArts
RTX: Red Rock (2003), LucasArts
Secret Weapons Over Normandy (2003), LucasArts Entertainment Company LLC
Star Wars: Bounty Hunter (2002), LucasArts
Star Wars: Jedi Starfighter (2002), LucasArts
Star Wars: Super Bombad Racing (2001), Lucas Learning Ltd.
Disney's Adventures in Typing with Timon and Pumbaa (1998), Disney Interactive, Inc.
Disney's Hades Challenge (1998), Disney Interactive, Inc.
Disney's Hot Shots: Cub Chase (1998), Disney Interactive
Disney's Hot Shots: Swampberry Sling (1998), Disney Interactive
Disney's Ready to Read with Pooh (1997), Disney Interactive, Inc.
Orion Burger (1996), Eidos, Inc.
Ripley's Believe It or Not!: The Riddle of Master Lu (1995), Sanctuary Woods, Inc.
Radio Active (1994), Sanctuary Woods, Inc.
Aquattack (1984), Interphase Technologies Inc.
 

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