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Randy Casey

Game Credits

Business

F-16 Multirole Fighter (1998)   (Technical Management)
MiG-29 Fulcrum (1998)   (Technical Management)
 

Design

Tachyon: The Fringe (2000)   (Original Concept)
F-22 Lightning 3 (1999)   (System Designed by)
F-16 Multirole Fighter (1998)   (System Designed by)
MiG-29 Fulcrum (1998)   (System Designed by)
F-22 Raptor (1997)   (Designed by)
F-22 Lightning II (1996)   (Game Design)
 

Programming/Engineering

Six Flags Fun Park (2008)   (Technical Leads)
Fantastic Four: Rise of the Silver Surfer (2007)   (Additional Engineering)
Fantastic Four: Rise of the Silver Surfer (2007)   (Additional Engineering)
Shrek the Third (2007)   (Engineers)
The Lord of the Rings: The Battle for Middle-Earth (2004)   (Engineers)
Tachyon: The Fringe (2000)   (Lead Programming)
Armored Fist 3 (1999)   (Additional Programming)
Delta Force 2 (1999)   (Additional Programming)
F-22 Lightning 3 (1999)   (Menu Programming)
Delta Force (1998)   (Additional Programming)
F-16 Multirole Fighter (1998)   (Multi-player System)
MiG-29 Fulcrum (1998)   (Multi-player System)
Armored Fist 2 (1997)   (Programming Support)
Comanche 3 (1997)   (Programming Support)
F-22 Raptor (1997)   (Programmed by)
F-22 Lightning II (1996)   (Programmer)
Zelda's Adventure (1995)   (Sprite Technology)
 

Support

Comanche Gold (1998)   (Programming Support)
 


Developer Biography

Randy started in the games industry in 1991 working for a company called Viridis, Inc. Viridis began primarily making titles for the Philips CD-Interactive platform. It would later develop 'Edutainment' titles for the PC.

Randy was lead programmer on two titles: Draw 50 and Zelda's Adventure. He was technical director on many other projects and was also responsible for many technologies used in Viridis' titles. Titles that he directed technically include Anna-Tommy and Safety-Monkey.

Randy then moved on to Novalogic in 1995 where he became lead programmer on three more titles: F-22 Lightning 2, F-22 Raptor, and Tachyon: The Fringe. In addition to being lead programmer, he was also technical director on later flight simulation titles for Novalogic that included F-16 Multirole Fighter, MiG-29 Fulcrum and F-22 Lightning 3.

Randy created many of the in-house tools and technologies for Novalogic including Novalogic's massive-multiplayer system that is still used in its products today. This system was first developed for F22 Raptor which spawned Novaworld, Novalogic's multiplayer community.

He left Novalogic in February, 2002 and has since worked at Sammy Studios in Los Angeles and Electronic Arts in Playa Vista.

In 2007, he is currently the Studio Technical lead at 7 Studios in Los Angeles.

Last updated: Oct 24, 2007