What is your position on crowd funded games? (e.g., Kickstarter, Early Access on Steam)

John Boyd

Game Credits

Design

Kinect Star Wars (2012)   (Additional Design)
Rage (2011)   (Design)
Ghostbusters: The Video Game (2009)   (Game Designers)
Luxor Adventures (2009)   (Design)
Luxor 3 (2007)   (Designer)
Medal of Honor: Airborne (2007)   (Designers)
SiN Episodes: Emergence (2006)   (Level Design)
 

Quality Assurance

Everyday Genius: SquareLogic (2009)   (Playtesting)
Spartan (2004)   (QA)
 


Developer Biography

There is no biography on file for this developer.