How much time do you spend in each single session when you play games?

Chris Klimas

Game Credits

Design

Mercy (1997)   (a short story by)
 

Programming/Engineering

Where We Remain (2010)   (Code)
Town (2009)   (Implemented using Twine by)
 

Writers

Where We Remain (2010)   (Text)
 

Audio

Where We Remain (2010)   (Beeps)
 

Quality Assurance

Inside a Star-filled Sky (2011)   (Testers)
 


Developer Biography

There is no biography on file for this developer.