|Narbacular Drop (2005)||(Producer)|
|Star Wars: Battlefront II (2017)||(Level Design Director)|
|Soul Fjord (2014)||(Creative Director)|
|Quantum Conundrum (2012)||(Creative Director)|
|Narbacular Drop (2005)||(Additional Art)|
|Soul Fjord (2014)||(Additional Voices)|
|Rumble Box (2005)||(Focus Testers)|
|RiME (2017)||(Special Thanks)|
|Deadlight: Director's Cut (2016)||(The team would like to thank the following people)|
|Deadlight (2012)||(The team would like to thank the following people:)|
|Fat Princess (2009)||(Special Thanks)|
|Left 4 Dead 2 (2009)||(Valve)|
|Left 4 Dead (2008)||(Development Team)|
|Portal: Still Alive (2008)||(Personnel)|
|Half-Life 2: Episode Two (2007)||(Valve)|
|The Orange Box (2007)||(Credits)|
|Portal (2007)||(Valve Corporation)|
|Half-Life 2: Episode One (2006)||(Valve)|
Kim Swift entered the game industry through her education at DigiPen (USA) Corp. Together with other students from her class, she created the game Narbacular Drop in 2005, about a princess with no knees who is unable to jump and uses portals to move around. At an exposition they met someone from Valve Corporation and that contact got them an invite to demonstrate the game at the studio.
After the presentation Gabe Newell offered to hire them to re-create the game with the Source engine and that project became the acclaimed title Portal (2007). The basic technology of portals was kept, but everything else was altered to make it a part of the Half-Life universe. Swift had the team lead role on the game and also held key roles on both Left 4 Dead games afterwards (2008-2009).
In December 2009 it was announced Swift left Valve to work with Airtight Games on Dark Void.
Last updated: Dec 23, 2009