User review spotlight: Ultima IV: Quest of the Avatar (DOS)

Kim Swift

Game Credits

Production

Narbacular Drop (2005)   (Producer)
 

Design

Soul Fjord (2014)   (Creative Director)
Quantum Conundrum (2012)   (Creative Director)
 

Art/Graphics

Narbacular Drop (2005)   (Additional Art)
 

Audio

Soul Fjord (2014)   (Additional Voices)
 

Quality Assurance

Rumble Box (2005)   (Focus Testers)
 

Thanks

Deadlight (2012)   (The team would like to thank the following people:)
Fat Princess (2009)   (Special Thanks)
 

Other

Left 4 Dead 2 (2009)   (Valve)
Left 4 Dead (2008)   (Development Team)
Portal: Still Alive (2008)   (Personnel)
Half-Life 2: Episode Two (2007)   (Valve)
The Orange Box (2007)   (Credits)
Portal (2007)  
Half-Life 2: Episode One (2006)   (Valve)
 


Developer Biography

Kim Swift entered the game industry through her education at DigiPen (USA) Corp. Together with other students from her class, she created the game Narbacular Drop in 2005, about a princess with no knees who is unable to jump and uses portals to move around. At an exposition they met someone from Valve Corporation and that contact got them an invite to demonstrate the game at the studio.

After the presentation Gabe Newell offered to hire them to re-create the game with the Source engine and that project became the acclaimed title Portal (2007). The basic technology of portals was kept, but everything else was altered to make it a part of the Half-Life universe. Swift had the team lead role on the game and also held key roles on both Left 4 Dead games afterwards (2008-2009).

In December 2009 it was announced Swift left Valve to work with Airtight Games on Dark Void.

Last updated: Dec 23, 2009