Paul TozourDeveloper BIO
Paul Tozour worked at
Broderbund Software/
Red Orb Entertainment from 1994 to 1998. From 1996 to 1998 he was the design lead and lead programmer on an real-time strategy title
WarBreeds.
After that, he worked for a year at
Gas Powered Games in Kirkland, WA, during the beginning of development for GPG's premier title,
Dungeon Siege.
Paul then spent 1.5 years at
Microsoft working with the former
FASA Interactive developers, where he programmed the combat AI for Microsoft's
MechWarrior 4: Vengeance.
He was at
Ion Storm in Austin, Texas, between 2001 and 2002 where he was the AI lead for
Thief: Deadly Shadows and also worked on the AI in
Deus Ex: Invisible War.
Between July 2003 and June 2008 he was the Senior Engineer at
Retro Studios and worked on the
Metroid Prime games.
Now he working on
Project Offset at
Offset Software.
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Games CreditedMetroid Prime 3: Corruption (2007), Nintendo of America Inc.
Metroid Prime 2: Echoes (2004), Nintendo of America Inc.
Thief: Deadly Shadows (2004), Eidos, Inc.
Deus Ex: Invisible War (2003), Eidos, Inc.
Dungeon Siege (2002), Microsoft Corporation
MechWarrior 4: Vengeance (2000), Microsoft Corporation
WarBreeds (1998), Brøderbund Software, Inc.
In the 1st Degree (1995), Brøderbund Software, Inc.