|LEGO Universe (2010)||(Creative Director)|
|Auto Assault (2006)||(Additional Systems Design)|
|Auto Assault (2006)||(Additional Programming)|
|Auto Assault (2006)||(Marketing)|
|Auto Assault (2006)||(PR)|
|Auto Assault (2006)||(Creative Services Support)|
|Auto Assault (2006)||(Web Concepts)|
|Jumpgate: The Reconstruction Initiative (2001)||(NetDevil)|
Ryan Seabury's involvement with online software began in 1994 in distance learning and web application development. Ryan created products for diverse clients such as USAA, O'Reilly and Associates, Frontier Airlines, KRMA, TeleTech, and Applied Graphics Technologies, Inc.
Ryan joined NetDevil in 2000 to pursue his life-long dream of creating virtual worlds and games. Ryan was instrumental in shipping the MMOGs Jumpgate, Auto Assault, and finally directing development of LEGO Universe before departing in 2010.
Ryan founded END Games Entertainment in 2011 to explore the rapidly evolving social/mobile/web gaming landscape.
Development Credits: Jumpgate, PC, 2001 (NetDevil, 3DO/PlanetActive) Auto Assault, PC 2005 (NetDevil, NCsoft) Warmonger, PC 2007 (NetDevil, Nvidia) LEGO Universe, PC/Mac 2010 (NetDevil, LEGO) Vorp!, Web (2011, END Games Entertainment) Click!, iOS/Android (2011, END Games Entertainment) Recycling Moo, iOS/Android (2011, END Games Entertainment) Bounce the Bunny, iOS/Android (2011, END Games Entertainment) Going Nuts, iOS/Android/Amazon (2011, END Games Entertainment)
Speaking & Presenter Engagements: Safety & Kids in Online Worlds, Panel Participant, 2008 (Austin GDC) Design Keynote Speaker, DEVELOP 2009 (Brighton, UK) Toy Fair/Engage Expo 2010, LEGO Universe (New York) Comic Con SD 2010, LEGO Universe (San Diego) E3, GamesCom, PAX (Multiple Years)
Print Features: Imagine, Design, Create - At TED 2011, Autodesk launched a new book that celebrates the impact of design. Featuring the work of dozens of leading designers, including Ryan and the LEGO Universe project.
Last updated: May 08, 2012