Less than 150 games needed to reach our MobyGoal of 1,500 documented arcade titles!

Matus Kirchmayer

Game Credits

Programming/Engineering

Tom Clancy's Ghost Recon: Phantoms (2014)   (Multiplayer Engine Programmers)
Watch_Dogs (2014)   (Programmers)
Far Cry 3: Blood Dragon (2013)   (Programmers)
Tom Clancy's Splinter Cell: Blacklist (2013)   (Programming)
Assassin's Creed III (2012)   (Programmers)
Assassin's Creed III (2012)   (Programmers)
Assassin's Creed III: Liberation (2012)   (Programmers)
Assassin's Creed: Revelations - The Lost Archive (2012)   (Programmers (Multiplayer Engine Team))
Far Cry 3 (2012)   (Programmers)
I Am Alive (2012)   (Multiplayer Engine Programmers)
Just Dance 4 (2012)   (Programmers)
Tom Clancy's Ghost Recon: Future Soldier (2012)   (Programmers)
Anno 2070 (2011)   (Programmers)
Assassin's Creed: Revelations (2011)   (Programmers (Multiplayer Engine Team))
Driver: San Francisco (2011)   (Programmers (Multiplayer Engine Team))
Assassin's Creed: Brotherhood (2010)   (Multiplayer Engine Programmers)
Prince of Persia: The Forgotten Sands (2010)   (Programmers)
Shaun White Skateboarding (2010)   (Programmers)
Silent Hunter 5: Battle of the Atlantic (2010)   (Multiplayer Engine Team Programmers)
Tom Clancy's H.A.W.X 2 (2010)   (Programmers)
Tom Clancy's Splinter Cell: Conviction (2010)   (Programmers)
James Cameron's Avatar: The Game (2009)   (Multiplayer Engine Programmers)
Assassin's Creed (Director's Cut Edition) (2008)   (AI/Gameplay Programmers)
Far Cry 2 (2008)   (Programming Team)
Assassin's Creed (2007)   (AI/Gameplay Programmers)
Planet of the Apes (2001)   (Lead Programmer)
 

Thanks

Assassin's Creed II (2009)   (Special Thanks)
 


Developer Biography

There is no biography on file for this developer.