Chacko SonnyDeveloper BIO
(Exerpted from
Interview with Chacko on Breaking InMy first job was at
Activision in 1995, as an Associate Producer working on the
MechWarrior 2 product line. I got that job after leaving a job as a strategic management consultant at McKinsey & Company in NY. I wanted to get back to something creative and games seemed like the right combination of technical and creative work. Shortly after that I started on
Heavy Gear as Producer, along with many members of the MechWarrior 2 team.
After that I left Activision, with two other partners, and seven employees (all formerly of Activision, some from Mech 2, some from the console side) and founded
Savage Entertainment. Our first project was to be
Heavy Gear 3. Our goal at Savage was to have one team where no one was a pure manager. Everyone would work directly on the project. I worked as a 3D artist on Heavy Gear 3 in addition to my role as Producer, and CFO of the company. Sales of
Heavy Gear 2 didn't live up to expectations and Activision exited the giant robot combat market, cancelling Heavy Gear 3. Fortunately, we had been negotiating the
Jurassic Park 3 project. I served as Creative Director on that project. Due to a dispute with the publisher over payment, that project has been cancelled as well, and we're now looking for another project.
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Games Credited
- PlayStation All-Stars Battle Royale (2012), Sony Computer Entertainment America, Inc.
- Call of Duty: MW3 (2011), Activision Publishing, Inc.
- Marvel Ultimate Alliance 2 (2009), Activision Publishing, Inc.
- Medal of Honor: Vanguard (2007), Electronic Arts, Inc.
- Guitar Hero II (2006), Activision Publishing, Inc.
- Masters of the Universe: He-Man: Defender of Grayskull (2005), Midas Interactive Entertainment Ltd.
- Star Wars: Battlefront II (2005), LucasArts
- 007: Nightfire (2002), Electronic Arts, Inc.
- Battlezone (1998), Activision, Inc.
- Vigilante 8 (1998), Activision, Inc.
- Heavy Gear (1997), Activision, Inc.
- MechWarrior 2: Mercenaries (1996), Activision, Inc.